Starbound

Starbound

53 ratings
Momentum Patch for Dash, Air Dash and Sprint Techs
   
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1.297 KB
26 Feb, 2019 @ 7:52pm
10 May, 2021 @ 11:30am
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Momentum Patch for Dash, Air Dash and Sprint Techs

Description
A very simple patch that allows the player to retain the momentum they gain from the use of the Dash, Air Dash, and Sprint techs. No more immediately stopping after you dash (which doesn't make sense from a physics standpoint anyway).

The preserved momentum is most noticeable in midair as you don't have friction to slow you down. This allows for incredibly fast travel when used with the Air Dash.

This patch should be compatible with most anything, including mods that modify the tech .lua files as long as they're still using the "stopAfterDash" parameter.
11 Comments
NonstickNutsack 24 Jun @ 6:30pm 
oh thank god i found this again
Some Other Dinosaur  [author] 27 Oct, 2021 @ 3:46pm 
eyyyyy
Corrupt_Angel 27 Oct, 2021 @ 2:42pm 
my fellow yoshi brother
Some Other Dinosaur  [author] 6 Oct, 2021 @ 3:39pm 
Awesome! Thanks for letting me know.
Redwave 6 Oct, 2021 @ 12:22am 
Yep, removing Base Tech Rebalance did the trick. Everything is functioning as intended.
Redwave 5 Oct, 2021 @ 10:17pm 
Awesome, good to know. Thank you for your support. I'll give it a shot without the base tech rebalance.
Some Other Dinosaur  [author] 5 Oct, 2021 @ 3:51pm 
Okay! I unpacked Supper's Combat Overhaul and it doesn't remove the "stopAfterDash" parameter and none of its .patch files interfere with this patch, so this patch should be compatible with the mod.

In any case, I've removed Base Tech Rebalance as a "required item". It wasn't actually required and in this case it might be what's causing the issue, since it's definitely not compatible with Supper's Combat Overhaul.
Some Other Dinosaur  [author] 5 Oct, 2021 @ 3:26pm 
That might be it. Supper's Combat Overhaul changes the techs in ways that require replacing the .lua files. I'll download it really quick and check if it removes the "stopAfterDash" parameter, which is what this patch is based around.

... on another note, I'm pretty sure Base Tech Rebalance also replaces the .lua files since it changes the keybindings. In that regard, you shouldn't be using both Base Tech Rebalance and Supper's Combat Overhaul at the same time. They aren't compatible with each other as one will overwrite the other.
Redwave 4 Oct, 2021 @ 12:36am 
I am using the Base Tech Rebalance and I've used the default techs mid-air; the cessation of momentum is the vanilla value somehow, or whatever another mod is resetting it to or removing what the .patch file is supposed to take care of. Still haven't poked around yet, but it's probably one of the other tech mods I have installed, or perhaps possibly the "Supper's Combat Overhaul" mod could be affecting the techs.
Might be a good place for me to start lol
Some Other Dinosaur  [author] 3 Oct, 2021 @ 5:19pm 
@Redwave Hmm, that's odd. Are you using Base Tech Rebalance or are they the vanilla techs? Have you used any of the techs midair? (This patch should work with either versions of the techs, but the retained momentum is most noticeable when you're midair, which is a bit trickier to do with the vanilla techs aside from the Air Dash).

In any case, this mod uses .patch files and it was set to load last, so I doubt it's a mod conflict unless you have a mod that replaces the original .lua and .tech files in a way that removes the parameter that the .patch file is patching. :P