Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Zee's Distance Is A Good Thing (6)
   
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Type: Mod
Mod: AI, Gameplay
File Size
Posted
Updated
20.656 KB
27 Feb, 2019 @ 11:03pm
5 Oct, 2023 @ 11:28pm
12 Change Notes ( view )

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Zee's Distance Is A Good Thing (6)

Description
Requires a new game, it will not have any effect on running saves that were started without the mod.

This mod doubles the minimum distance between cities, but also brings all the balance changes that need to be present when doing that since so many of the games buildings, units, wonders and systems derive their worth based on tile distances.

If you like playing on large maps but don't like the city spam, the long turns, or the CPU overhead that comes with it, this mod may be for you.

This mod will also have a significant impact on reducing CO2 emissions. Pairs very well with my Normalized Climate Change mod.

Note that there is also a five(5) tile version of this mod (also my personal preference), available here.



Overview
======================================================================
  • Minimum City Distance increased from (3) to (6). City tile overlap is now impossible(Ocean cities excepted).
  • Citizen Loyalty radiation distance increased from (9) tiles to (12) tiles.
  • Religion radiation distance increased from (9) tiles to (12) tiles.
  • Entertainment buildings range increased. Buildings that were (6) are now (9), buildings that were (9) are now (12).
  • Factory buildings range increased from (6) to (9).
  • Power Plant buildings range increased. Coal unchanged at (6), Oil from (6) to (9), Nuclear from (6) to (12).
  • Fighter Aircraft ranges increased. Biplane unchanged at (6), Fighter from (8) to (10), Jet from (10) to (12).
  • Bomber Aircraft ranges increased. Bomber from (10) to (14). Jet from (15) to (18).
  • Paradrop range increased from (7) to (10). When at airport, from (12) to (16).
  • Trade Route distance increased. Land from (15) to (25). Sea from (30) to (45).
  • Start distance for major civs increased from (12) to (14).
  • Tile growth by culture speed increased. More distance to cover.
  • City growth by food speed decreased. More room for farms.
  • Updated tooltips and descriptions in-game, no guessing what the mod is doing while you use it.


Configuration
======================================================================
"Standard" map-size or Larger is recommended, and when creating your game some of the map settings should allow for more room on the map.

For example, you might pick 8 civs on a 10 civ map, reduce the number of City States, drop sea levels to increase land space, etc.
I was very happy with the following settings: Large(10) Pangea Map, 9 Civs(including me), 9 CS, Low Sea level.
This was used in the screenshots above, use it as a guideline for how you want to shape your game.


Compatibility
======================================================================
Requires a new game, it will not have any effect on running saves that were started without the mod.
Works best with Gathering Storm, but can be used with Rise and Fall or Vanilla Only as well.
Should be compatible with anything that doesn't obviously conflict. Let me know if you have any problems.


You might also enjoy my other mods:
Zee's Properly Timed Eras
Zee's Strategic Resource Overhaul
Zee's Fewer Trade Offers
Zee's Normalized Climate Change
Zee's Decommission Power Plant
Zee's Slower Grievance Decay
Zee's Third Party Grievances Reduced
Zee's More Reliable Reactors


If you're feeling generous, you can donate here.
[patreon.com]
Popular Discussions View All (1)
0
2 Mar, 2019 @ 8:33pm
Mirrored Version of Mod with Min Distance = 5
_Zee
38 Comments
Vito 29 Jan, 2023 @ 7:00am 
Oof, this is an overkill, especially for smaller maps. I'll try the 5 tile version.
gmnowels 24 Jul, 2020 @ 5:38pm 
07242020 Working great. I've modified it a bit. Cause why? I love 😜😍💕playing YnAMP's Enormous Terra Map and playing TALL. Thxs, @_Zee :steamsalty: :steamhappy:
_Zee  [author] 6 Nov, 2019 @ 7:27pm 
Version Update Posted - No Changes Made.
Bluerose 21 Oct, 2019 @ 2:49am 
i have on problem with those city distance mods :(
The Problem is CITY STATE Yield. i love to make ai and human distance 4 and citystate 3. only than gives not much wasted yield. sry for my english ''^^
_Zee  [author] 7 Mar, 2019 @ 2:49pm 
The Colosseum uses a different ranging system than the SoL, it's the same as all the other building types so it works just fine. That damn SoL is just a really special snowflake. 😝
ChrisMartin 7 Mar, 2019 @ 8:23am 
Have you also disabled Colosseum range modifier?
_Zee  [author] 7 Mar, 2019 @ 7:36am 
Just posted an update that corrects a bug that was preventing many features of the mod from working. Everything is working as intended now except for the Statue of Liberty range and unit update. They are temporarily disabled until I figure out a workaround.
BKGamesPI 2 Mar, 2019 @ 9:50pm 
wow thx m8 that was fast
_Zee  [author] 2 Mar, 2019 @ 9:44pm 
The 5 Tile version is now available! New game requirement still applies.
_Zee  [author] 2 Mar, 2019 @ 8:30pm 
So the feedback has been pretty unanimous, and I actually like 5 more now having tested it out.
I'll be posting a second mod that will be identical to this one with the one exception of Minimum City Distance set to (5) vs. (6).

The mod this comment is attached to will remain as is, so that those who either want to finish running saves before switching and/or just prefer 6 tiles over 5 can continue to use the mod hassle-free.