Stormworks: Build and Rescue

Stormworks: Build and Rescue

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[1x2] Ackermann Steering
   
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Vehicles: Land
Tags: v0.10.35f
File Size
Posted
Updated
18.317 KB
4 Mar, 2019 @ 6:38am
27 Aug, 2020 @ 9:10am
2 Change Notes ( view )

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[1x2] Ackermann Steering

In 1 collection by Tajin
Quality microcontollers for every occasion
21 items
Description
Ackermann steering controller.

You'll have to place one for every wheel you want to control.
Wire the input to your cockpit and the output to the steering of the wheel.


Determine where you want the turning center of your vehicle to be (the center of mass is usually best).
Now count the x and y distances in blocks from your turning center to each wheel and enter those numbers in the controller settings.
19 Comments
FacePwn64 29 May, 2020 @ 12:58am 
What have you determined to be the maximum steering angle of wheels?
Tajin  [author] 28 Jan, 2020 @ 10:20am 
You're welcome.
If these things somehow help to increase the average quality of workshop creations, then I'm more than happy with that.
Kextin 28 Jan, 2020 @ 10:13am 
A long time ago Tajin helped me out on some pid stuff. he pointed me to some of his work. now i use his work in almost everything. To Tajin thank you for helping the stormworks community!
Host 26 Dec, 2019 @ 10:12am 
Why does it limit steering to 0.4605 when steering left, but 0.9173 when steering right?

I have configured it for two front wheels with the same X and Y (with a minus sign for the X of the left wheel). Input is coming directly from the seat and it's not trimmed.
Tajin  [author] 28 Sep, 2019 @ 7:35am 
Not sure if there is any really good term for it. It isnt really the center of turning as that depends on the amount of steering but it is the center of what the equation uses to determine the steering angle of the wheels.

If you put it more towards the front of your vehicle, then your rear wheels will do most of the steering and vice versa.


Again, in most cases the best idea is to simply use your center of mass.
神崎剪刀 28 Sep, 2019 @ 7:12am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1478767550 In your other creation I see this intersection point of lines outside the vehicle, usually the center of turning of a car is referred to as this point. However as you mention center of rotation I am very unsure about if they are the same concept or not. If this point is outside the vehicle how would I find it?
神崎剪刀 28 Sep, 2019 @ 7:07am 
When you refer to center of rotation does that mean the center of the turning circle or is it somewhere within the top view of the car? A wheeled car does not turn on the spot like a tracked vehicle do so I could not understand what do you mean by center of rotation of the vehicle. Could you please explain a bit more and how to find this point either way? Thank you.
Tajin  [author] 28 Sep, 2019 @ 4:24am 
The x and y are relative to where you want your center of rotation to be.
For cars it's usually a good idea to put that close to the center of mass.
Aljon 28 Sep, 2019 @ 3:55am 
Hello, I don't understand where to determine the x and y plane. From the top/side/bottom view of the vehicle?