Counter-Strike 2

Counter-Strike 2

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29 ratings
Hydro Plant
   
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Game Mode: Classic
Tags: Map
File Size
Posted
10.080 MB
7 Mar, 2019 @ 10:05am
1 Change Note ( view )

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Hydro Plant

Description
A defusal map I created on/off over the past few months. Counter-Terrorists defend two offices in this quaint hydroplant.

Enjoy! Any feedback is appreciated!

Notable bugs:
* Radar map is currently offset, and will be updated soon!
* Certain lighting issues
* Optimization with outdoor areas

(Version 1.0)

6 Comments
Ruthenium 2 Oct, 2019 @ 6:44am 
this would work better as gmod map
Alex 21 Mar, 2019 @ 2:14pm 
Good Points: You know how to use cables and moving water.

Other bad points: You can jump on top of many things inside, clip those. Most doors arent clipped.
Dont make full black rooms, that looks bad. And the projector is on but theres no projection on the wall. Detail the map so that movement is clear even without the radar. Dont have giant long corridors.
Alex 21 Mar, 2019 @ 2:12pm 
Dont use doors if you dont stay consistent. Its REALY hard to know what doors can be opened and what doors cant. Also just use 2 glass textures, one for breakable and one for non-breakable.
You can boost out of the map, the clips on the fences are all off, so you can walk on the fences.
The vent is useless and the outside area doesnt realy work. Theres a wooden room outside where you get stuck on the doorframe on the ground if you walk over it (hard to explain, just playtest the map yourself). Dont use prop_physics use prop_physics_multiplayer and remove player collision.
Catloaf Kory :3 10 Mar, 2019 @ 1:44am 
i also suggest you should use double doors in main areas single doors should be used as chokepoints or in areas of less use
Shambles  [author] 9 Mar, 2019 @ 9:07pm 
Hmm... Definitely. Next update I'll look into adding windows in more meeting places. Thanks!
Catloaf Kory :3 9 Mar, 2019 @ 5:59am 
there is a general lack of windows