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At captain rank, Stormriders can unlock the Riposte ability which allows them to nullify and counterattack any adjacent enemy which made a missing or grazing attacktargeted at them.
By buffing your stormrider with as much dodge as possible (Serpent/Wraith suit, Agility PCS...) they will be able to dodge nearly every attack including the Custodian's pilebunker and riposte with a melee attack if they're next to them, let them tank the Custodian Trio while the rest of the squad does the objective or surrounds the custodians and wittles them down.
They are relatively easy if you have space to keep them at long range and a lot of shredding. But I agree. Once they appeared during the avenger assault, it was the toughest mission I had in 1000 hours of XCOM 2. Gave them few more chances, but decided to uninstall it. Most Claus mods are pretty good, Pathfinders for example are great, but this one is a bit much.
I only got to win ONCE in my hours of XCOM 2, and it was because I had a TEN-SOLDIER SQUAD full of SPARTANS (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1801311443) at MAX rank.
And still it was out of sheer luck, and two of my Spartans died.
These are OP even amongst the most overpowered soldier mods, and I wish I never installed it in the first place.
I'd rather face 3 sectopods than 3 of these guys on a mission. which I did