Avorion

Avorion

115 ratings
Current trade goods table - trade list [EN / DE]
By Cyterion
A current table of trade goods or stations of Avorion as a dynamic website with search and sorting [English / German]
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Introduction
I'm glad to show you my latest website project:

A current table of trade goods or stations of Avorion, based on a database on my webspace. The tables can be sorted by name, credits, volume and by a reference value named credits per 1 volume. All trade goods or stations are linked with each other, to get fast as you will to your information.



Furthermore you can search for trade goods or stations on the website.

Website & Languages
The trade list is available in two languages: English and German. The website is complete smartphone compatible, has a responsive design and is without advertising. I hope you like it as much as I do:

English version: https://en.avorion.philipp-guttmann.de/
German version: https://avorion.philipp-guttmann.de/

Feedback
If you have any ideas for improving the website or if you have issues, please comment here or write me an e-mail.
13 Comments
Thakard 1 Dec, 2020 @ 8:45am 
Minen kaufen keine Arzneimittel mehr.
Cyterion  [author] 14 Jul, 2020 @ 10:12am 
Hi @Expers, thank you for your comment :) I changed it as suggested ;)
Expers 14 Jul, 2020 @ 7:44am 
Thanks this helps a lot.

Site recommendation, for the English side,

Sold at | Bought at

would be easier to understand as well as be more natural. :)

Because Sells feels like it is saying. Acid Sells Chemical Factory.

Good | C/V | Sells
Acid | ## | Chemical Factory
Thakard 10 May, 2020 @ 2:50am 
Thanks heleped a lot! :steamhappy:
Tewchainz 13 Apr, 2020 @ 3:39pm 
If I were to control the market for metal plates, which stations/factory do I destroy so I have a +30% on metal plates? Thanks!
Luke 19 Mar, 2020 @ 3:56am 
maybe its just an emergent part of supply and demand, but it does look like there are built-in base price modifiers.. I'm having a hard time finding it though:

local basePrice = round(good.price * self.buyPriceFactor)
local price = round(good.price * supplyDemandFactor * relationFactor * stockFactor * self.buyPriceFactor)
Luke 19 Mar, 2020 @ 3:51am 
okay.. "importance" isnt used except in determining what factories will produce. faction tax is applied to station selling prices (buying from station), but not station buying prices (selling to station).

tradingmanager.lua references trader.buyPriceFactor and trader.sellPriceFactor but I haven't found those yet..
Luke 19 Mar, 2020 @ 3:24am 
there are definitely some patterns to the price margins, though.

I consistently see high positive/negative (+20 to +40, or -20 to -40) on raw materials like copper or whatever, and lower margins ( +/- 5-15 or so ) on finished goods.

You're right: shops definitely have a reputation based tax, its pretty clear in shop.lua. But I think there is also a default margin range based on either the "level" or "importance" from goodsindex.lua -- but I haven't found where it is implemented yet.
Cyterion  [author] 19 Mar, 2020 @ 3:05am 
@Luke Turret Factories are special types of stations which sells randomly different types of trade goods. There apply other rules than on the "normal" stations. Otherwise I think, the specific price depends on the reputation to the faction of the station.
Luke 18 Mar, 2020 @ 4:57am 
this is great!

do different types stations typically have different prices based on the station type? I know Turret Factories typically have very high sales margins, for example.

If that information is available, we could sort based on margin...