Arma 3
85 ratings
Command and Conquer: ARMA III Lives
2
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Character, Equipment
File Size
Posted
Updated
511.564 MB
12 Mar, 2019 @ 9:17pm
9 Mar @ 11:10pm
121 Change Notes ( view )

Subscribe to download
Command and Conquer: ARMA III Lives

Description
Command and Conquer: ARMA III Lives provides loadouts, flags, and patches made in the spirit of the Command and Conquer series. This project will go hand-in-hand with a number of scenarios based on the 1995 Command and Conquer: Tiberian Dawn and others as future loadouts are designed. This mod and the list of scenarios will be expanded as more missions are developed and as I learn to improve my scenario-making abilities.

Time to rock and roll!

**********

A special thanks to Task Force Fun, First Scots Brigade/Black Watch Battalion, Black Night Community, and members of the ARMA III Discord Community for helping me push my way through learning about the Eden Editor and how to make a mod! https://discord.gg/VtSCyg5

Note: The required mods will be amended as time goes on, as they are updated, and as more appropriate ones are created. All due credit for the original weapons and uniforms goes to the individuals who created those mods in the list of dependencies.

**********

Current Content:
* BLUFOR:
-Operations Group Echo: Black Ops 9
-Global Defense Initiative (First and Second Tiberium War, with state-specific forces and Elite Forces Unit personnel)
-Supporting Partisans
-Allies
-Generals: United States of America

* OPFOR:
-Republic of Iraq Armed Forces (Ba'athist Iraq 1980s-1990s)
-Brotherhood of Nod (First and Second Tiberium War)
-Provisional Irish Republican Army
-Supporting Partisans
-Soviets
-Generals: People's Republic of China

* INFOR:
-Armed Civilians
-Nikoomba's Libyan Militia
-Republic of the Sudan
-CABAL Forces
-Generals: Global Liberation Army (including discreet fighters)

* CIVFOR:
-Unarmed Civilians
-Westwood News's Greg Burdette

* Game Masters:
-Zeus entities available for all sides

* GDI, Nod, Allies, Soviets, and other patches
* GDI, Nod, Allies, Soviets, Generals, Westwood Studios, and other iconography made into flags and map markers
* All units have Eden Editor preview images!
* All units can be deployed in Zeus!
* Weapons and soldier classes are now available in the Arsenal!
* Mod is now signed for multiplayer servers!

Note: All Command and Conquer-based imagery is copyright from Electronic Arts (and originally created by Westwood Studios) or their respective designers. Proper credit has been given on posting announcements with source links both in the mod files and on the workshop.
Popular Discussions View All (10)
1
14 Jan, 2024 @ 10:01pm
Yes, We're Still Here!
[TLS] Commander A9
1
10 Nov, 2022 @ 6:57pm
PINNED: I Found A Bug!
[TLS] Commander A9
0
21 Jun, 2024 @ 12:08pm
Still going strong!
Rev The Sith Lord
140 Comments
TevoTFM 27 Jun @ 3:33pm 
Fantastic
[TLS] Commander A9  [author] 1 Jun @ 12:44am 
I do - I'm getting back into the swing of things!
British-Imperialist 29 May @ 6:00am 
do you have plans to eventually expand the allies?
[TLS] Commander A9  [author] 14 Mar @ 6:41pm 
I can certainly try! I want to make buildings first before I try vehicles. Lest someone wants to make vehicles and help out...
QuickDeath 13 Mar @ 10:47pm 
Oh hell yeah.

Since you've figured out modelling, I wanted to ask what your thoughts are on the Red Alert/Tiberium Dawn transition? One thing I've always wanted to see in a C&C game is stuff like surplus Soviet heavy tanks getting a modernization package and being sold to either GDI or Nod, or post Soviet states like Poland reactivating a Soviet MCV to try and counter a Nod incursion.

Is there any chance of seeing modernized Red Alert tech for Tiberium factions?
[TLS] Commander A9  [author] 9 Mar @ 11:38pm 
It would be a sad error in judgement...to mistake me for a corpse!

I'm back, and I intend to stay! The VRChat bug bit me hard, and it's been amazingly fun ever since! In that time, I've learned Blender and Unity, and discovered how both can improve ARMA III and make ARMA III assets! So, I intend to keep working on the mod, now that I've updated it!

I'll be overhauling it of course, and relearning everything I need to know to make this better, and even add assets from scratch! On a whim, I built the Construction Yard, which proved to myself that I can make assets without having to rely upon other people, so it's time to rock and roll!

Thanks for sticking around! It's time to hit the ground fighting!
angelitomig 8 Mar @ 12:51pm 
thank you
[TLS] Commander A9  [author] 3 Mar @ 2:35pm 
I'd have to look to see if it can be done.
angelitomig 20 Feb @ 9:34am 
can you make one with out ace
Voxel 20 Jul, 2024 @ 8:47am 
very good to know