Space Engineers

Space Engineers

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UNSC HRUNTINGYGGDRASIL Mark IX [Isabel's Mantis]
   
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Type: Blueprint
File Size
Posted
1.693 MB
15 Mar, 2019 @ 1:44pm
1 Change Note ( view )

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UNSC HRUNTINGYGGDRASIL Mark IX [Isabel's Mantis]

In 2 collections by PrimoSuperT
Halo
87 items
Halo UNSC
57 items
Description
HRUNTING/YGGDRASIL Mark IX Armor Defense System
[Source: Halo Wars 2]

The HRUNTING/YGGDRASIL Mark IX Armor Defense System, commonly known as the Mantis, is a powered exoskeleton/armored fighting vehicle used by the UNSC Marine Corps, UNSC Army, Office of Naval Intelligence, and private security forces after the Human-Covenant War. It is derived, if tangentially, from the HRUNTING and YGGDRASIL teams' earlier Mark I Armor Defense System.

Production information

> Manufacturer: Materials Group & Hannibal Weapon Systems
> Product line: HRUNTING/YGGDRASIL
> Model: Mark IX

Dimensions

> Length: 4.50 meters (Actual: 2.80 meters )
> Width: 7.00 meters (Actual: 5.80 meters )
> Height: 8.00 meters (Actual: 5.70 meters )

Technical information


> Armament: M655 machine gun
M5920 missile launcher
> Crew: - One Operator

Instructions [Pilot]:

01.) Proceed to the rear of the Mantis and enter the cockpit located on the head (use the screenshot as a reference).

02.) Once inside, release the boosters by pressing [9] on toolbar 01. From there, raise the Mantis to walking position by pressing [7] on toolbar 01.

03.) To initiate walking, activate the timer at [6] of toolbar 1, then press [5] to activate movement (press [5] again to stop the Mantis). When walking, be sure your cross hair is on level with the horizon in order to walk effectively. Turn the vehicle via mouse.

Controls [Toolbar 01]:
[1]: M655 machine gun - (Fire)
[2]: Camera [Main] – (View)
[3]: M5920 missile launcher - (Fire)
[4]: Front Lights - (On/Off)
[5]: Movement - (On/Off)
[6]: Timer Block [Movement] – On/Off)
[7]: Mantis – (Crouching position/Walking position)
[8]: -Empty-
[9]: Boosters – (Purge)

Controls [Toolbar 02]:
[1]: Antenna - (On/Off)
[2]: -Empty-
[3]: -Empty-
[4]: -Empty-
[5]: -Empty-
[6]: -Empty-
[7]: -Empty-
[8]: -Empty-
[9]: -Empty-


Additional Credits:

> A special thanks goes to BlackArmor for giving me an in-depth tutorial on mech programming as well as tuning a lot of the settings for the Mantis! He had also assisted in identifying clearance issues with the Mantis, ultimately allowing it to walk well.

> Precise Timers (Frame by Frame Countdown of Timers) by “SioxerNikita”:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=424955427

>Whip's Weapon Salvo Script by "Whiplash141":
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1221921128

>Whip's Image To LCD Converter:
https://forum.keenswh.com/threads/tool-whips-image-to-lcd-converter.7393443/
20 Comments
HUBERT THE ROCK 5 Apr, 2020 @ 6:50pm 
were you find the mamoth from halo 4
Sqwark 7 Oct, 2019 @ 11:16am 
you should build a working ATAT walker from star wars
CrimsonAdder 8 Aug, 2019 @ 9:08am 
the stroke-walker
Onyex 31 Jul, 2019 @ 10:21am 
just saying but the name makes it seem like you had a stroke lol just nrbo;aipevlh;urgdbaljrukmeilkdthfreawfejtsrtdzbuidoagnlvwrbiwerpjbmr;s
WP_57 15 Apr, 2019 @ 4:36pm 
thx for letting us know where the cockpit is :):steamhappy:
Vanidas 2 Apr, 2019 @ 10:08am 
That image is pure genius
PrimoSuperT  [author] 1 Apr, 2019 @ 10:54pm 
@Dr. Von Feffarf , funny you bring that up because I have a WIP UNSC Kodiak with that mod. XD

https://www.reddit.com/r/spaceengineers/comments/9v3yjk/kodiaks_fiiirrrrreeeeeeee/
Vanidas 30 Mar, 2019 @ 9:45pm 
You should make a Kodiak or a Rhino with this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1537851660
PrimoSuperT  [author] 22 Mar, 2019 @ 8:46am 
@Obo the Hobo, *Anticipation INTENSIFIES*

@$𝕞𝕠𝕝, yeah... unfortunately mechs are impractical in SE.... ;_;

@TheBradManUK, I can't give a release date since it's still a WIP. There's a lot of things I still need to work on with it.

@Sigma Games, Haha! Indeed!

Too bad one rocket will kill walkers....
Sigma 20 Mar, 2019 @ 7:01pm 
The fact we can get actual walkers working in the game now makes SE even more appealing