Caves of Qud
620 人が評価
Hearthpyre
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Branch: Stable, Beta
Object: Artifact, Tool
Character: Skill
Environment: Building, Settlement
Type: Script
ファイルサイズ
投稿日
更新日
4.741 MB
2019年3月15日 16時07分
3月14日 11時43分
66 項目の変更履歴 ( 表示 )

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Hearthpyre

解説
Put an end to nomadic living, build your own bungalow.

Use the powerful xyloschemer to plot out blueprints for a cavalcade of structures , furniture and decor .

Learn the forgotten skills of governing and claim your own piece of saltland, corraling hapless settlers into their own homes where they'll go about arduous tasks like sleeping and smoking hookahs.


Version 2.1
  • Secret Xyloschemer
    If you can find it, there is a shiny wand hidden somewhere in the world
  • New Pathfinding
    Settlers will path much more intelligently, and follow roads if they're available
  • Doubled AI Behaviours
    Settlers will interact with more of their environment, and each other
  • 80+ New Blueprints
    Many old blueprints have also been touched up with new behaviours
  • New Token Positions
    The Minstrel and Apothecary join the fray
  • Upgrading Stock
    Settlement merchants will upgrade their stock as time passes and you progress through the game
  • Miscellaneous
    • You can ask settlers to follow you elsewhere in the settlement
    • You can ask settlers if they want to move to another settlement
    • Followers will equip handcarts when they need the carrying capacity
    • You gain [redacted] after resting in a settlement
    • The xyloschemer can [redacted], xylogrifters are better at it
    • Tokens are more easily found from NPCs of their profession
    • Settlers will close doors after themselves
    • ~Hidden stuff~

Direct Download & Old/Beta Versions
NEXUS: https://www.nexusmods.com/cavesofqud/mods/3
GITLAB: https://gitlab.com/Armithaig/hearthpyre

Acquisition
A guaranteed schemer is located somewhere in the world, factions interested in tech, oddities, or snapjaws may know more.

Otherwise, it'll pop up as loot with other artifacts or from vendors, whether it's a new or continued game. Craftable by tinkers if you can find a blueprint.

There's options available to start with a xyloschemer and some tokens if you don't value finding them organically.

Usage
Activate the xyloschemer in your inventory, select 'scheme' to enter the plotting view.
Move the cursor around with your mouse or numpad, hit H for contextual instructions.
When you're satisifed with your scheming, hit escape to end, walk up to your blueprints and interact with them using space.
S' a 'build all' option in there if you use Ctrl + space.

(Possessing a xyloschemer also gives you a key-bindable activated scheming ability)

Modding
Should you have the feel to extend Hearthpyre with your own furniture, you only have to create a Hearthpyre.json in your mod directory which lists your new items and under what category they should be displayed. Examine the base mod's Hearthpyre.json for examples.

Credits
Camille_KMS for the tipi and yurt tiles.
lamb for the tent tile.

Issues & Suggestions
Submit an issue on[gitlab.com]
人気スレッド 全て表示 (34)
2
7月14日 20時16分
Want to make a freshwater reservoir
skipplenanifram
1
7月11日 7時10分
How to spawn Schematic Chips
Trick
3
2024年7月24日 22時35分
How to make people ACCEPT to join you?
CAPTGecko
431 件のコメント
jonASS023 7月29日 7時41分 
I have the newest version of the mod but for some reason i cant change the world icon of my settlement even after getting the skill for it, any info on this?
JAS 7月15日 15時52分 
Does zone level have any impact on the tier of the shops you can set up? Should I wait to find a high tier zone to kit out, or does anywhere work?
UnderDoug 6月13日 17時10分 
@skipplenanifram that's the gist as far as I can tell, but there's also an option to "build all" that will go through and one after the other, build all touching blueprints of, I think, the same type.
skipplenanifram 6月7日 12時05分 
Wait so... You use the mouse and keyboard to create a "blueprint" (which doesn't allow anything like drag and drop creation of a line into a wall, and you actually have to click on each individual square to make that wall) and then after you have created the blueprint with the mouse you have to walk up to each individual square with your character and interact with it to make it real? This feels inefficient and I wonder if I am doing something wrong.
JackeryGraves 5月25日 1時55分 
Does this work with the latest patch?
Moss 5月18日 15時45分 
just found a tent from this mod and its sick. great stuff
skujin 4月26日 17時22分 
when plants?
Tiareth 4月10日 9時04分 
Does it make any difference where to found a settlement? For example, if I want a higher trader tier?
Mythrrinthael 3月8日 9時41分 
Huh, it WAS installed locally. Didn't even notice, no clue I'd ever done that, it's the ONLY mod that's there.

Thanks!
Armithaig  [作成者] 3月8日 7時10分 
Is it installed in your local mod folder maybe? Those take precedence over workshop subscriptions.

You should be able to see a relative location in the mod manager, if it says <...>/Mods/Hearthpyre and not <...>/steamapps/... then it's local.