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The entire "copy items over" part happens if the weapon_spawn entities are in exactly the same spot, in relation to the info__landmark, and they must also be relatively close to the navmesh.
But I do not know why they would show up, but not be usable.
Only guess is that you somehow hot a nodraw brush, or an invisible brush that covers the items, preventing you from picking them up
I didn't update the repo in a while, cause I had nothing to change.
I don't have my fingers in l4d2 itself, so. I dunno.
Plus, they got their own explanations of how their features work on their homepage.
also, please stop deleting your comments.