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-Create a new bus stop
-Select an apartment or two with, altogether, 3-4x the number of workers you want employed at your power plant (make sure to set the worker cap to the max you want, don't be lazy and try to let the system do it on its own)
-Mark them to use a dedicated powerplant bus stop nearby using the button next to "Where should citizens be going to work?"
-Create a new line of minibuses (how many you need will depend on how far away the power plant is, guess, then add or remove as needed) between the power plant and the new powerplant stop
-Launch the bus line and let the system run
you can check that out - stop all construction for a month and watch your workers - see where they go and when - it's good practice to do that anyway from time to time
Yeah, I know what LV exists in the game, I have mentioned it in the Electric Substation discription, what's pretty much all the extent of ingame interaction with it, afaik.
As a side effect, there is a lower energy transfer efficiency as the voltage drops, especially when the distance is very high.
The amount of power transferred depends on the capacity of the power line, which is described in the game. Therefore, always select the correct type of power line, depending on the amount of power (wattage) being transported.
If the game used somewhere is a measuring unit "MWh", it means MegaWatt hour, simply divide the value by 60 and the result is the amount of imputed power, for select appropriate powerline and consumption.
Hope it hleps.
Power (Wattage) depends on each one particular building / engine demand and represent needed input for correct function. Is measured using MW (kW, W). The game describes the amount of power that each energy consumer needs.
Well, how does it work? When the power plant starts generating electricity, we have few consumers at the other end. When consumers have less input than the output from the power station, everything works fine. The whole output is not consumed by all users and the rest can be exported (or left), for example. (to be continued)