Crusader Kings II

Crusader Kings II

205 voti
Enhanced Raiding
   
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Mostra gli oggetti etichettati con tutti i termini selezionati: Raid, viking
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151.653 KB
20 mar 2019, ore 13:10
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Enhanced Raiding

Descrizione
This mod changes the following:
- adds raiding counter in trait descriptions
- commander increase their raiding counter when they are leading an army which loots a settlement
- the event which grants viking/pirate trait and sets the counter to null will always fire on the first settlement looted
- the raiding bloodline can be founded even if your character owns an historical norse bloodline

Plans for the future:
- Not sure about it, but maybe i will make it harder to gain the viking trait. I didn't like the randomness but now it is very easy to get the trait. Maybe to easy.

I am a native german speaker so there might be mistakes in the english localisation or in this description.

DLCs:
- Holy Fury is needed to gain the raiding bloodline.

Compatibility:
I didn't change any game file. It should be compatible with most other mods, which do not disable the viking/pirate events.

Ironman compatible version:
There is a Ironman compatible version, which changes only the localisation: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1756725464
28 commenti
76561198148577520 8 lug 2020, ore 19:40 
Ran into a bug: after reforming the germanic faith it stop increasing with each I do. It remains stuck at 39 and it won't increase no matter what I holding type I loot.
Мариус 24 apr 2020, ore 13:54 
Great mod!:steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy:
Riekopo 14 dic 2019, ore 8:36 
Can you post more screenshots of it?
ᚹᛀᚱᛟᛗᛖᚤᚻᚺᛪ 7 dic 2019, ore 5:02 
excuse me yet can someone does a mod which allows to raiding at any war
raguel 2 dic 2019, ore 12:02 
Thank you :)
lexi91  [autore] 2 dic 2019, ore 9:49 
@raguel: yes
raguel 2 dic 2019, ore 0:13 
hey Can I combine your mod with others so that I can make everything compatible with the community patch mod?
raguel 13 ago 2019, ore 10:35 
I forgot you and I talked about this before, lol. Gonna try changing things on my end.
raguel 13 ago 2019, ore 2:39 
It looks to me that event id = PI.ER.0002 is for the AI and event id = PI.ER.0003 is for players, is this correct? I think I can just remove either PI.ER.0003 or my version and make sure the flags match what I want it to be.
raguel 13 ago 2019, ore 2:35 
Hey I just figured out this mod is not really compatible with my mod Pagan Ancestor. (I changed the flag to "more_raiders1_bloodline", so I get multiple, if not infinite Sea King bloodlines. The only way I know how to fix it is to somehow add your mod to mine. Is that alright with you?