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Comunicar un error de traducción
// weapon_sniper_military = "weapon_sniper_scout_spawn"
// weapon_sniper_awp = "weapon_sniper_scout_spawn"
// weapon_hunting_rifle = "weapon_sniper_scout_spawn"
yes , it work , never crash when next map load , thanks for help :D
try stop replace in *.nut file and replace using sourcemod plugin.
but when c2m1 change map to c2m2 ..
It crash and say util_setmodel: not precached: models/w_models_weapons/w_sniper_scout.mdl
I also use source mod plug-in
l4d_sniper.smx
l4d2_scout_precache.smx
l4d2_weaponrules.smx
This 3 plug-ins work at coop and l4d2 offical hardeight mutation perfect .
when play confogl like coop , it work at c2m1 , but loading next map c2m2 it crash
// in confogl_like_coop.nut
weaponsToConvert =
{
...
weapon_hunting_rifle = "weapon_sniper_scout_spawn"
...
However, L4D2 default system does not have damage handling method for scout.
if you need scout, I recommend that you use sourcemod plugin.
function Precache()
{
PrecacheModel("models/w_models/weapons/w_sniper_scout.mdl");
PrecacheModel("models/v_models/v_snip_scout.mdl");
}
I test it not work
I try modify it use scout , but it crash at next map load .