X4: Foundations

X4: Foundations

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Variety and Rebalance Overhaul
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File Size
Posted
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221.846 MB
28 Mar, 2019 @ 4:34pm
2 Mar @ 12:54am
52 Change Notes ( view )
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Variety and Rebalance Overhaul

Description
4.30 released!! Compatible with X4 7.5

Mod requires all current DLCs, except Hyperion DLC (but its supported)

MOD NOW REQUIRES ADDITIONAL ASSETS MOD https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3019151303&tscn=1693146694

PLEASE USE DISCORD FOR СOMMUNICATION REGARDING THE MOD. Communicating over 3 platforms is a bit too much, so please stick to Discord:
https://discord.gg/wSgwseXDju

Disclaimer regarding Timelines DLC: it is my policy that all current DLCs are required for my (major) mods, Timelines is not an exception, however, scenarios in Timelines were not updated for VRO balance, it's practically impossible to do due to hand-crafted nature of them.
Instead, with VRO on a new game or save load all blueprints closed behind completing scenarios will be granted for free.
If you want to play through Timelines, please do so in vanilla, all unlocks/progress will work with VRO as well.
VRO MOD REQUIRES A NEW GAME START (vanilla saves won't work) AND CANNOT BE SAFELY DEACTIVATED

FULL DESCRIPTION AND CHANGE LIST CAN BE FOUND ON THE VRO WIKI: https://sites.google.com/view/vrowiki/Home

TL;DR
VRO is a major overhaul to how combat is implemented with the aim to make it more varied, enjoyable, less player-centric and less arcadey (to my taste at least). This is done by changing parameters of every ship, weapon, missile, engine, shield as well as adding numerous new weapons, missiles and even a few ships. The main drive for me to create VRO was that I felt the huge potential in X4 and how its made, where the player can have a real impact on the universe. Some aspects of the game also felt very underwhelming to me, specifically how combat felt, and I was struggling to get the best enjoyment from the game. New and updated weapons, ships, general combat overhaul and "feel" of combat mechanics is the focus of the VRO.


If you would like to support me, here is my Patreon https://www.patreon.com/shuul
Popular Discussions View All (16)
8
25 Apr, 2023 @ 11:09am
Kingdom End compatibility
Mithrandir
1
5 Jan, 2023 @ 4:13am
Does VRO remove highways?
Camy
0
1 May @ 9:26am
Ship weapons/turrets disappearing
LegallyWard
2,476 Comments
Skorne Tet'Zu 17 Oct, 2023 @ 2:22pm 
Regarding VRO...

1) Does it prevent Vanilla Missions and Story Lines?
2) Can it be installed in the middle of game (or require New Game)?
3) Will the Vanilla Starts still be Available?
4) Is it Compatible with All (or Most) Non-VRO Mods?
4a) Should I Disable All Mods before Installing VRO?
5) Is there anything I should know before Installing VRO regarding Regular Game Play?

I don't wish to restart my currently game... but may consider VRO for my next Run; unless 2 above isn't an issue :).

Advanced Thanx
Inspired 13 Oct, 2023 @ 1:48am 
Is it normal that while out of sector 3 KHK ships are able to completely overpower L and XL ships? Shields are in place, turrets set to fire at all. However, when Live Stream view is enabled, the same shit wrecks the KHK ships in seconds. What am I missing?
Scavenger 12 Oct, 2023 @ 9:16pm 
do i need to own all the dlc to play with this mod?
DNA[JP] 12 Oct, 2023 @ 10:30am 
Maybe it's just me, but the large main gun Photon Pulse Cannon is written as =ReadText6699-11121=.
Also, the icon image will not be loaded.

We apologize for the inconvenience, but does anyone have any ideas?
Dipluz 4 Oct, 2023 @ 3:11am 
Thank you :)
shuulleech  [author] 4 Oct, 2023 @ 3:06am 
VRO does not change economy and station building
Dipluz 4 Oct, 2023 @ 2:59am 
With the changes in the mod, is it still viable to use the Station builder calculator with this mod?
messeael 24 Sep, 2023 @ 2:10pm 
Thank you for your Mod and quick answer
shuulleech  [author] 23 Sep, 2023 @ 1:09pm 
yes
messeael 23 Sep, 2023 @ 7:25am 
Can I delete the manually from Nexu installed VRO Mod and install the VRO Mod from Workshop without loosing my actual savegame?