Sid Meier's Civilization VI

Sid Meier's Civilization VI

2,409 vurderinger
Real Era Tracker (UI)
5
3
3
2
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Filstørrelse:
Offentliggjort:
Opdateret:
79.239 KB
30. mar. 2019 kl. 16:53
14. dec. 2023 kl. 5:17
7 ændringsbemærkninger ( vis )

Abonner for at downloade
Real Era Tracker (UI)

I 1 samling af infixo
Infixo's UI Mods
16 genstande
Beskrivelse
New v1.4.1 as of 14.12 - 6T_GrandEras compatibility.

Shows a list of historic moments not yet earned. If you are short of few points to get the Golden Age or not fall into the Dark Age this mod will help you find the possible sources of those points.

Requires Rise & Fall or Gathering Storm.
Supported languages: English, Chinese. German translation
CivFanatics[forums.civfanatics.com]GitHub (RET)[github.com]

How does it work
All possible historic moments are grouped into 3 categories:
- World - "be the first in the world",
- Civilization - do something for the first time,
- Repeatable - moments that can be triggered more than once.
The mod analyzes the timeline of earned historic moments and "checks" the earned ones.
There is a filter active by default "hide already triggered", thus by default the window will show those that still can be earned.

Features
- Various info like Turn when the moment was earned, a counter for Repeatable moments, tooltips.
- Filters for Era Score = 1, 2, 3, 4+.
- Filter using any text (Search...)
- Some moments are valid only for some eras, you can filter out those not available.
- Moments can be set as Favored and will be always visible and listed at the top. Favored moments are remembered when the game is reloaded.
- Information about turns till next era and thresholds for Dark and Golden ages.
- Support for Taj Mahal. The icon will appear if it is built and era scores will be adjusted accordingly.
- Some moments are automatically checked as "invalid" (red cross). It means that either some other civ earned them or you earned the "world" moment thus invalidating the "civilization" moment.
- No cheating policy. The game doesn't provide any direct information about moments earned by other players, and so RET doesn't neither. "Invalidation" from the previous point will trigger only when you will earn the appropriate "civilization" moment thus learning that someone else must have earned the "world" moment. Until then, the "world" moment will be shown as available.
- But if you really want to take a peek at how others are doing... there's an option in the .sql file.
- The Extra column is not used as of now. The tooltip shows debug info.

Credits:
- Mod idea from Gyrofalcon.
- Chinese translation by deluxeghost.
Populære diskussioner Vis alle (2)
11
4. apr. 2024 kl. 4:24
FASTGJORT: Please report issues here.
infixo
1
13. juli 2024 kl. 6:17
how to use?
perrya4242
107 kommentarer
Doudou 25. juni kl. 8:37 
how to open it ?
infixo  [ophavsmand] 18. maj kl. 6:39 
Well, whatever you discovered is not related to the mod, because the mod takes all data from the engine. The game detects the required events, assigns civs and points, etc. The mod simply reads and displays data. So perhaps a combination of mods you are using is causing some unexpected behaviour in the game.
Crusader 18. maj kl. 4:47 
I'm forcing progress with the "Panel Cheat" mod. I've run more tests by disabling all mods, and it appears to be a "vanilla" bug, not your mod's. I'm sorry if I bothered you. The bug is that for some strange reason, the game assumes that some player has reached the milestone before. But since it actually wasn't anyone, your mod marks it as "unknown."
infixo  [ophavsmand] 18. maj kl. 4:02 
I understand. But my question is: how do you know you are the first? Unless you play on Prince, usually AI beats the player to the Classical era.
Crusader 18. maj kl. 1:25 
I use the "Zee's Properly Timed Eras" mod. Therefore, my eras take a long time. I suspect this may be because the first classic technology is reached in very high turns (+200 turns). This may not be a problem with your mod, based on what I'm seeing. Because when the first technology is reached in tests in reasonable turns, there's no such problem.
infixo  [ophavsmand] 16. maj kl. 17:16 
@crusader How do you check it?
Crusader 16. maj kl. 8:09 
That's right, that's right. The problem is that it isn't. I'm the first, I've always checked it.
infixo  [ophavsmand] 16. maj kl. 7:37 
@crusader What you describe happens when someone beat you to it and discovered it first.
Crusader 16. maj kl. 7:19 
Forgive my poor English. In the "First Classic Technology" section, in the "World" section, even though I'm the first to discover, it appears crossed out and player unknown (as if another player had arrived first, which they hadn't). It seems the game doesn't interpret it that way, even if you're the first. The other technology achievements work fine. I have the "Zee's Properly Timed Eras" mod, although I've tested disabling it and there doesn't seem to be any conflict.
infixo  [ophavsmand] 16. maj kl. 6:20 
@crusader Pls. be more precise, what is "unknown"? In what column or tooltip does it appear?