Sid Meier's Civilization VI

Sid Meier's Civilization VI

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No Resource Maintenance Cost for Inactive Units
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
9.686 KB
3 Apr, 2019 @ 8:44pm
12 Apr, 2019 @ 7:10pm
5 Change Notes ( view )
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No Resource Maintenance Cost for Inactive Units

In 1 collection by Zugaikotsu
Zugaikotsu's Quality of Life Changes
5 items
Description
This mod will refund resource maintenance costs for units that do not perform any actions in a turn, effectively negating any resource costs associated with that unit. Gold maintenance costs remains unchanged.


Actions that refund (Actions that don't consume movement points):
Defending, Sleeping, Garrisoning, Fortifying (Until Healed), Skip Turn, etc.


Actions that will consume (Actions that do consume movement points):
Attacking, Using Charges/Abilities, Moving to a new tile, Promoting, Forming Corps/Army, etc.


Known Issues:
CO2 is not currently being Refunded Properly


Extension:
If you want something a bit more strategic, or customizable, check out the Tactical Extension to this mod, which adds more layers to the rules and allows you to change the rate of return on these scenarios.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1710037352

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79 Comments
Zugaikotsu  [author] 28 Sep, 2022 @ 7:15pm 
@spartan1204, no promises for multiplayer. Multiplayer wasn't part of my testing, and I can't recall utilizing in multiplayer. If you do utilize it, please let me know how it goes.
spartan1204 25 Sep, 2022 @ 12:56pm 
When I mention compatibility, I'm referring to desyncing
spartan1204 25 Sep, 2022 @ 9:06am 
Also I'd like to ask, is this mod compatible with multi-player?
Zugaikotsu  [author] 23 Sep, 2022 @ 5:01pm 
I'll unfortunately need to deprioritize the work to fix the "just 1 more turn" deactivating the mod bug, due to other priorities. I should still have time to look at it before the year's end.
Roy Aster 23 Aug, 2022 @ 10:51pm 
@zugaikotsu thank you for the update!
Zugaikotsu  [author] 23 Aug, 2022 @ 6:45pm 
@Roy Aster, last I checked there was nothing exposed from the game code that could allow this to be done gracefully. While I haven't checked the updated APIs recently, I haven't seen any indication that it'd be added.
Roy Aster 23 Aug, 2022 @ 8:46am 
Is there still work being done to fix the known CO2 issue?
Zugaikotsu  [author] 31 Jul, 2022 @ 10:09am 
@spartan1204, thanks for letting me know. I don't have the free time to fix it for the next several weeks, but will try to investigate and resolve before end of September.
spartan1204 29 Jul, 2022 @ 4:42pm 
So after going through another game and testing the final few turns before victory a couple of times. I think I have narrowed it down to being "just 1 more turn" breaking something. Not sure how or why it breaks after "just 1 more turn", but these are my findings.
Zugaikotsu  [author] 5 Jul, 2022 @ 8:13pm 
@spartan1204, thanks for the notice and keep me updated. I don't have much free time to debug right now, but if you can help isolate it, it'll certainly be a lot faster for a fix.