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v1_09
-Updated radar and fixed some visual bugs with it
-Widened top A to B hallway
-Added a monument near the tree
-Fixed upper B double doors opening towards the terrorist side
-Removed the middle construction area in favor of a more simple wall
-Removed middle catwalk from the construction area from T spawn to CT roof
-Elongated wall in lower B, near the ammo crates, for CT cover
-Moved CT spawn to 2nd floor planning room
-Simplified B site by removing gap between floors near ammo crates
-Closed back staircase to B
-Reduced number of single bookstacks to reduce boosting spots
-Fixed more gaps in double doors
-Added map audio!
Have fun with the update! Let me know your feedback!
-Made vent smoother to navigate through
-Fixed a boost spot to the roof -Thanks @Eris!
-Closed small gaps in double doors
-Redid the minimap radar to be easier to read
-Fixed a couple bomb stuck spots
-Opened the balcony double doors at A site a bit more so you can navigate through them smoothly -Thanks @Silent93x
-Added a ledge outside the main tower accessible by the Ts. This allows Ts vent access, but it is very risky.
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▓▓▓▓▓█░░░░ Valve ░░░█
▓▓▓▓▓█░░░░Add This░░█
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one problem I had though was that you can't go through the vent smoothly