Total War: WARHAMMER II

Total War: WARHAMMER II

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Aaahh!!! RARE Monsters - reduced unit size for ghosts.
   
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Tags: mod, Units
File Size
Posted
Updated
380.681 KB
9 Apr, 2019 @ 5:50am
19 Jul, 2021 @ 4:16am
7 Change Notes ( view )

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Aaahh!!! RARE Monsters - reduced unit size for ghosts.

Description
What?
This mod reduces the unit size of cairn-wraiths, hex-wraiths and syreens to 12 and mournguls to 4 as well as tweaking the stats to try and compensate for the lower number of 'models'.

Why?
I understand that a lot of the ghostly monsters in the warhammer world are meant to be on the 'rare & powerful' side of things rather than another numberless horde of expendable arrow-fodder. Lore reason or not I've never liked the look of the spectral units in-game. They feel too grounded, too much like regular guys where I'd expect them to be more intangible and floaty.

More?
New Model Empire - A major military reform act from Karl Franz
Reiksguard Foot - elite Empire units
Armoured Empire - Empire state troops with extra armor
The Lost and the Damned - cultists for chaos and mortals for vampire counts
Sensible rebels - rebel armies wont spawn with elite units
The Lost and the Damned 2: Full Mortal Jacket - an expanded mortal army for the vampire counts
Sartosa Free Company - mortal pirates for Sartosa
Mercenaries - a modding resource for those looking to add mercenaries to any faction
Huntsmarshal Tweaks - reduced hostility & modified Imperial Supply units

Also:
Selian's Blackguard Variants - Blackguards by Selian, updated

Spooks - whooooo! - they live in bottle bay...
8 Comments
Crux2  [author] 19 Jul, 2021 @ 4:24am 
Mod updated for Silence & Fury - any issues please report with details.
daminnous 16 Mar, 2021 @ 4:20am 
I love this mod, couldn't you do the same with the blood knights?
Crux2  [author] 8 Dec, 2020 @ 2:42am 
Updated for Twisted & Twilight, any issues let me know.
Crux2  [author] 22 May, 2020 @ 12:43am 
Updated for Warden & Paunch. Let me know if anyone encounters bugs, errors or any new issues due to the new DLC.
Crux2  [author] 15 Dec, 2019 @ 4:18pm 
I switched to KMM recently so it could be something with the vanilla launcher that's causing issues.
Crux2  [author] 15 Dec, 2019 @ 2:08pm 
I'm running it on my current campaign, seems to be working ok.
Crux2  [author] 3 Jul, 2019 @ 10:01am 
TW2 is on hiatus for me until CMF/region trading/faction unlocker are back up and running - but by all means feel free to pitch an idea or give feedback. No promises as to if I can actually make it obvs.
matrdrake 2 Jul, 2019 @ 2:12pm 
I really like your mods. very balanced and done with a bit of logic in mind for the crazy warhammer world. its a long shot but do you do any requests?