Psychonauts in the Rhombus of Ruin

Psychonauts in the Rhombus of Ruin

38 ratings
High Resolution Headsets - Common issues and fixes
By Nill
I've found a few solutions that should help resolve issues on headsets higher resolution than those available at release such as the Index (and variations on WMR).
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Outside Game Area
The simplest solution for me seems to be the following:
  1. Sit in the center of your defined play space (standing seems to make it worse, the default camera is already way higher than it should be).
  2. Look down towards your legs.
  3. Hit the back button on your xbox controller (Yes, a traditional controller works best here)
  4. Look up again and see if the game has adjusted to your height.
This seems to work every time for me, but if you are still having issues I'd recommend getting into a chapter first via the menu. In-game seems to be more generous with the play space.
Distracting graphical errors in peripheral vision
After a significant amount of tinkering, I believe I've got a more widespread solution to this issue.

Reccomended Fix
  • Navigate to the following directory in windows explorer:
    %AppData%\PsychonautsInTheRhombusOfRuin\Saved\Config\WindowsNoEditor
  • Open "Engine.ini" in a text editor such as notepad and add the following lines:
    [SystemSettings] vr.HiddenAreaMask=0
    the file should look like this:
    [Core.System] Paths=../../../Engine/Content Paths=%GAMEDIR%Content Paths=../../../Engine/Plugins/Wwise/Content [SteamVR.Settings] WindowMirrorMode=1 [SystemSettings] vr.HiddenAreaMask=0
  • Launch the game and see if the issue persists! If you find any scenes this doesn't work in, let me know in the comments and I'll go hunting for alternative commands.

    Before
    After

    Previous Fix
    This one has a WMR specific fix that you can apply to the MixedRealityVRDriver.
    1. Navigate to your \steamapps\common\MixedRealityVRDriver\resources\settings folder in your steam library.
    2. Open default.vrsettings in a text editor.
    3. In the NoInterEyeRotation section, copy the line for any default games and specify PsychonautsInTheRhombusOfRuin.exe as the executable. That section should now look like the following:
      "NoInterEyeRotation" : { "DOOMVFRx64.exe" : true, "PsychonautsInTheRhombusOfRuin.exe" : true }
    The above changes greatly improved the situation for me. I replayed around half the game and only noticed overlap in a few scenes. As a side note, I'd guess that IPD may also play a part in how well this works for you, a fix from the developers would still be best!

    Edit: This might work for some, but it seems that later headsets still have issues. My current advice is to set your IPD as wide as you are comfortable with on your headset. Small IPD values seem to make the issue much more obvious.
11 Comments
Alula 18 Jan @ 4:29am 
I was having the same issue on PSVR2 and this still fixed it! Thanks a bunch! :) :steamhappy:
Valfossa 29 Jan, 2024 @ 9:26am 
I tried it, seem to fix the issue. I don't know why as Virtual Desktop still uses a portion of Steam VR when you play any game on Steam.

So anyone having the same issue, get Virtual Desktop.
Nill  [author] 29 Jan, 2024 @ 9:02am 
Not got a Quest 2 yet Chrisader, so I can't test that one. I've heard good things about Virtual Desktop so it might be worth a try next time its on sale... let me know if you find a solution!
Valfossa 26 Jan, 2024 @ 4:40am 
I know this guide is a bit old, but I get a low level fatal error crash as soon as I start it up on a Quest 2 running on Steam Link.

So is there anything config wise I could do to resolve this? As I've tried pretty much everything to get this game to launch, other then using another app like Virtual Desktop.
squashysquish 11 Jul, 2023 @ 5:21pm 
I had the same issue on Vive Pro 2, and this immediately fixed it. Thanks so much!
Momo 7 Feb, 2022 @ 8:47pm 
Don't need this since I'm using HTC vive, but thank you for helping others. I love people like you!
BlindJoséMcTell 23 Sep, 2021 @ 9:34am 
Thank you so much!!
Who unplugged the router??? 15 Sep, 2021 @ 9:13pm 
BRO THANK YOU I WAS DYING FOR A FIX
Snicker 6 Sep, 2021 @ 8:23am 
Don't forget to go to video settings and adjust the resolution. Oculus Quest 2 needed 200% to become perfectly sharp. I thought it was just a bad game until I made that adjustment.

Also, the game is fine as a standing game for Oculus Quest 2, but it really required some finagling to get it to work as a sitting game, including setting the "floor" almost at chin level before launching Steam VR and Rhombus of Ruin.
Nill  [author] 30 Jul, 2021 @ 5:46pm 
Glad I could help! Let me know if you notice any issues!