Total War: WARHAMMER II

Total War: WARHAMMER II

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Infamous Pirate Crafting (Pirate Coast Forge) with infamy
   
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14. apr. 2019 kl. 3:39
3. jan. 2021 kl. 6:18
7 ændringsbemærkninger ( vis )

Abonner for at downloade
Infamous Pirate Crafting (Pirate Coast Forge) with infamy

Beskrivelse
This mod adds the crafting mechanic to the vampire coast:

+ : Crafting rituals like the tomb kings but with money and infamy instaid of jars, only legendary items also cost trade resources.
+ : Mix of vanilla and custom made items for you to craft.

Save game compatible?

+ Yes, but after you made an custom item and saved, you need this mod from that point on.

What mods do you need to have active?

None, it's a standalone mod.

Compatible with other mods?

+ Yes, except ANY mod that alters items or adds new crafting systems. This CAN cause conflicts, but that you will need to test yourself.

What DLC will i need?

Vampire coast DLC.

Can i support you?

Yes you can, i have an account on patreon, link down below.

https://www.patreon.com/TobiasEnts

Special thanks to:

- CA for the game Total War: Warhammer 2, and to Valve for the Steam Workshop.

- The modpicture is from the site "Wallhaven" (picture by JT42)" be sure to check out his Wallhaven account.

- Coin is from "Gold coin Gold coin Fantasy Pirate coins, Coin transparent background PNG clipart" from hiclipart

"Supreme's Anvil of Vaul" by SorcererSupreme and El Diablo
"Forge of Starlight" by Mixu

Be sure to check all these people out, their mods helped me create this awesome mod!

+ I will not update old mods (like this one), however i give premission to anyone that can mod to update it in my place. Just be sure to mention me in the mod description :)
60 kommentarer
Tobias Ents  [ophavsmand] 19. apr. 2023 kl. 13:05 
@Denthamos: Well i have good news, i have just ported this mod (with without infamy) to WHIII :)
Denthamos 24. sep. 2022 kl. 15:24 
I hope you plan on adding this in on warhammer 3 for the coast. I look forward to it.
Tobias Ents  [ophavsmand] 15. apr. 2022 kl. 11:39 
@Echo: Each item that you add to the crafting table needs a unique ID.
Other mods will also add unique ID's to the table (otherwise a modded faction can't craft items).
If you install other crafting mods, there will be a chance that items will get mixed up or won't show up to craft if they happen to use the same ID's from this mod.
If you change an existing item then that change will partially or fully edit the same item in these mod's depending on what the mod author did.
Echo 13. apr. 2022 kl. 13:19 
Why would this conflict with "ANY mod that alters items"? That's just a table that you don't need to override...
★Nova★ 10. dec. 2021 kl. 20:10 
anyone know if this mod still works?
ZogJaws 20. juni 2021 kl. 21:28 
Hmm, maybe just a trade goods building for the coves then?
Tobias Ents  [ophavsmand] 19. juni 2021 kl. 13:27 
@ZogJaws: I don't think that mechanic is in the base game :s
(which means i can't safely add it).
I do know that the pirate town of sartossa does get a trade goods building.
ZogJaws 19. juni 2021 kl. 12:59 
I love this mod, what are the odds of making Vampire Coves give access to a settlement's trade goods? I personally like to sail around in my LL's ship and just found coves as an extra source of income without all the extra management of map-painting.
Godzhand007 6. juni 2021 kl. 5:16 
Hi, great mod but I am not if it's conflicting with other mod or not, mainly I use SFO. The crafting system for some reasons apply to all the race, even with dwarf. I am able to make your customize items and dwarf item from oathgold. Weird, but just want to mention it.
Archon Smetaniel 19. mar. 2021 kl. 10:40 
Understood, thank you!