Total War: WARHAMMER II

Total War: WARHAMMER II

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No United Against Us & No Alliance demands from AI
   
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Tags: mod, Campaign
File Size
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560.844 KB
14 Apr, 2019 @ 2:31pm
16 Jul, 2021 @ 11:24am
12 Change Notes ( view )

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No United Against Us & No Alliance demands from AI

In 1 collection by Jadawin
Jadawin's Game Overhaul
30 items
Description
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered a thousand times already. Any comments or announcements I might make in the future will be posted under my collection here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1766089433

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Disables the "United Against Us" mechanic for all factions, and stops the AI from ever asking for a NAP or alliance.

1. The "United Against Us" mechanic is quite broken; AI factions that hate each other can randomly invite the other into a war against the player, sometimes ignoring a strong friendship or even an existing alliance that the invited party would otherwise not break. This mod removes the option to ask another faction to join a war completely and for everyone. Factions will declare war on another faction (AI or player) when they conclude that they want to, not randomly because some other faction offers them a bit of gold.

2. Having formal alliances with AI factions is mostly useless except for completing victory conditions. It has many disadvantages like being drawn into undesirable wars, with few advantages, mostly because the war target feature works poorly and the AI is spectacularly incompetent at waging war.

Therefore, players may want to avoid formal alliances with friendly AI factions. But the AI will then constantly nag for an alliance and has to be turned down every few turns. This mod completely removes the ability for all AI factions to offer or ask for a non-aggression pact, defensive alliance or military alliance. The player can still offer these treaties to the AI if he so desires.

This changes nothing about whether you can actually make an alliance or NAP - AI players will still turn you down if relations aren't good enough or you offer not enough gold. But the deal always has to be initiated by the player.

The ability of the AI to offer treaties to other AI is unaffected - AI can still make alliances with other AI.

Should be compatible with everything except other scripting mods that change the diplomacy, for example the "Loreful Diplomacy" mod.

Note: Disabling this mod will not bring the Join War option back for your current campaign as this setting is stored in the savegame.