Space Engineers

Space Engineers

Not enough ratings
PSG - Grid-Standards
By callme-jk
Overview over the PSG - Grid-Standards they will be used by default.
Wechsel zur deutschen Version || My other guides

Note: This is just an offer for inspiration, config-sharing and what I / we use in the PSG-Universe during creating process and on our server.

You can use whatever you prefer, of course... But... Maybe, one day... We have a standard in the SE-Community. xD
(or the option to load slotbar- / grid-configs with just a click... KSH ?)

PSG - Purple Star Galaxy - Workshop || PSG - Collections (Blueprint-Types / Faction-Grids)

►► ╢ PSG - Purple Star Galaxy - Project ╟ ◄◄ || ► ╢ ♥ Become Follower ♥ ╟ ◄
   
Award
Favorite
Favorited
Unfavorite
Guide-Version & Project-Urls
Guide-Version: 2.7 -- Project-Website: http://psg.jbp-design.de || PSG - Purple Star Galaxy - Workshop

[Colors] PSG - Faction Colors
[Survival Ready] Included Grid-Items
A grid without any item is a useless grid. The standard thats always included:

- 3-7x filled Oxygen-Bottles inside of the cockpit. (in case no life-supportsystem is installed)

- Filled Oxygen- and Hydrogen-Bottles ~ 3-7x both of them

- Char-Tools: 3x Drill, Grinder, Welder, Rifle (can be elite-tool too, but default tools always inside)

- Ammonation for ships(100-1k) + rifles(3x per rifle), maybe detonation-parts.

- Uran-Baren 7-100 (7 per small reactor | 100 stations)

- Ice for Oxygen-Generator 100k (Default)
- Ice for Oxygen-Generator 25k (small grid)
In case of engine can be used more ice for fuel.

[Names] Used Default-Blocks
Each PSG-grid comes with default blocks in use with names:

- Antenna: "Name of grid/blueprint - Antenna"
(max. range (5Km(small grid) / 50Km(big grid - always on)

- Beacon: "Name of grid/blueprint - Beacon"
(max. range - if needed for help, active)

- Connector(s): "Name of grid/blueprint - Connector" (visible in antenna for docking-connectors)

- Ore-Sensor
(include all ship-grids always active over antenna, max range)

- Remote-Block: "Name of grid/blueprint - Remote"

- Survival-System (3-7 Oxygen-Bottles inside of cockpit or Oxygen-Generator/Tank)
- Pipe-System with Connector

- Projector for repairing
- Good/enough power-support with extrem fly-action (no overload)

- Good amount of thruster / gyros for good fly-feeling
- 2x small display with: Owner & Grid-Status

- No pistons / rotors (special blueprints can have this, but in most cases we dont use it, because of projector-subgrid-problems)

- No mods! - Vanilla-Blueprints
- Deco-Blocks: yes

[Terminal-List] UI- and Grid-Setup
Terminal-List Setup:

Sub-Blocks in the Terminal-List and the G-UI will be set to hidden. Only important blocks will be visible here. A Terminal-List with no, or small scrolling is perfect!

- Visible: Antenna, Beacon, Power-System, Life-System, Weapons, Tanks, Groups, etc.

- Hidden: Container, Cockpits, Chairs, Thrusters, Lamps, Solar-Cells, Sub-Battery-Blocks, Landing Gears, Sub-Tanks, Gyros, etc.

- G-UI same / beside Inventory, only important stuff is visible. - Look PSG-Workshop for sample. In example: there is no need to have every char-inventory in the inventory-terminal list... no need to spam here... On the other side: pipe-systemblocks like, sorter-blocks inventory and ejectors should be visible... just in case there is still some trash inside and we dont need extra (hidden) grid-weight. ;)

Grid-Setup for better performance / security:

- Use a Station as a Station in Terminal! (Thruster+Gyros inside of Station-Grids!)

- One Main-Cockpit included. (active setup)

[Grid-Setup] Auto-Close Doors
Like the NPC-Stations of the Economy-Update, all PSG-Grids with doors use a timer for auto-close all doors on grid after 30 seconds.

- every 30 sec: timerslot-1: start this timer...
and rest of the slots for close doors.

[Toolbars] Used Key-Config
All blueprints are created with key-configs and remote-system for ships!

In case the grid comes with a hybrid-enginesystem, there is a group/key to disable hydrogen-system (thrusters/tank) for better fly-control / fuel-control. We dont use any key to disable power, because grids without power are victims of the auto-cleaner... and not rly power will used in inactive grids with power on, now.

In most cases this config will be used: (look sample in PSG-Workshop)

Grids small/big:

Keybar - 1:

Slot 1: Antenna On/Off | Remote: Fly-Cam On/Off
Slot 2: Autopilot On/Off | Remote: Fly-Cam View
Slot 3: Connector-Lock
Slot 4: Weapon / Lamps / Subsystems / Empty On/Off
Slot 5: Weapon / Lamps / Subsystems / Empty On/Off
Slot 6: Weapon / Lamps / Subsystems / Empty On/Off
Slot 7: Subsystems / Empty On/Off
Slot 8: Power-System Battery Load On/Off
Slot 9: Beacon On/Off

Keybar - 2:

Slot 1: Thruster-Group (forward) set down
Slot 2: Thruster-Group (forward) set up

Keybar - 3:

Slot 1: First JumpDrive On/Off
Slot 2: Jump
Slot 3-x: Other JumpDrives On/Off

[Game-Settings] Game Inventory-Size
The PSG-Blueprints are created for 10x Inventory-size. You can use lower settings, but maybe you dont get all items with the ammount, that are placed inside of the blueprints. ;)

[Game-Settings] Thruster-Damage
PSG-Blueprints will ignore thruster-damage! Power the design!

Info: You want to use PSG-Blueprints, turn thruster-damage in options off! - Or have fun with the damage-view / effects... xD and see what happens...

During creation process we will look that the grid dont looks crazy with thruster in this case, but the range can be ignored. We dont use this late-game early access feature thats limit the design on our server.