Sid Meier's Civilization VI

Sid Meier's Civilization VI

Not enough ratings
WIP by PEL
   
Award
Favorite
Favorited
Unfavorite
Items (47)
AI+
Created by Siesta Guru
News: Now updated for Gathering Storm. (It should also still work on vanilla + R&F) AI+ improves the AI without changing anything about the game itself nor the bonuses the AI gets. There are improvements in many behavior areas such as settling, building/di...
Sukritact's Fuji
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/O6OjSgj.png An active volcano, Mount Fuji is the highest mountain in Japan. Standing some 12,000 feet high and often wreathed in clouds, its famous snow-capped silhouette can be seen from Tokyo. The state...
No "Close to Winning" Modifier
Created by Indigo
This mod removes the "close to winning" modifier that was added in the summer patch. This modifier affects diplomacy, making it so that the closer you are to winning, the angrier the AI will get with you, negatively affecting your relationships with them. ...
Logos
Created by Ananse
New Governments...
Immersive Dialogue
Created by CMDR Sheploo
Adds some spice and character to a lot of non-spoken lines in the game. Some lines were lacking in how that particular leader might have spoke while other lines were just a simple copy and paste for everyone. My hope with this mod is to add some more immer...
Dynamic Diplomacy (Friendship Bonuses Version)
Created by Indigo
The goal of this mod is to make diplomacy more dynamic and interesting. Based on discussions I've read and my own viewpoint, I think the primary factor in diplomacy should be the actions you've taken, and that agendas need to be a secondary factor. Diploma...
p0kiehl's Satrap's Court
Created by p0kiehl
Summary This mod adds the Satrap's Court district, unique to Persia and Macedon. It does not replace or remove any other components of those civilizations. Satrap's Court Description The Satrap's Court district does not replace any other district. It is un...
p0kiehl's Precinct of Amun-Ra
Created by p0kiehl
This mod adds the Precinct of Amun-Ra, a unique district for Egypt and Nubia that replaces the Holy Site. It provides bonuses to terrain found in the desert. It also adds 3 buildings for this district: the Obelisk, the Naos, and the Temple of Amun. Precinc...
Better Beliefs
Created by Lesser Crab
A minimalist mod that enhances a number of Religion beliefs to be more worthwhile and balanced. Also reduces the cost of Religious Units. Full list of changes (original abilities kept unless noted): Worship Buildings: - Cathedrals: Have 1 slot for any Grea...
Stop Steamrolling City States
Created by p0kiehl
Updated for Gathering Storm! Tired of the AI taking over every city state immediately? This mod provides them with more starting units in the Ancient Era so they can defend themselves better. They now start with: 3 Warriors 2 Slingers 1 Heavy Chariot...
More Adjacencies
Created by Magma Dragoon
Adds adjacency bonuses to districts which currently have few or none aerodromes get +3 production per adjacent oilwell or offshore well theater squares get +1 culture per quarry encampments receive a standard adjacency production bonus harbors and royal sh...
More Strategy Core
Created by FearSunn
Numerous tweaks add more strategic depth into the game: -Player is forced to care more about city location and citizens management as food is not so abundant now. -Increase in units and buildings maintenance costs makes treasury management critical and pos...
Larger Map Sizes
Created by p0kiehl
THE COLOSSAL MAP SIZE IS NOT STABLE WITH GATHERING STORM. THIS IS NOT A BUG FROM THE MOD - IT IS A HARDCODED LIMITATION INTRODUCED WITH GATHERING STORM. IF YOU USE THIS MAP SIZE, YOUR GAME WILL UNAVOIDABLY CRASH AT SOME POINT, LIKELY WHEN THE MAP FLOODS. I...
Industrial Improvements GS
Created by FearSunn
Industrial Zone buildings increase production output from the city improvements. City plot improvements contribute to Industrial Zone adjacency bonuses. Main Goals of this Mod: 1. Make Industrial Zone worth building; 2. Discourage chopping resources (inclu...
Atlas' More Interesting Religion
Created by Atlas
Part of the Atlas Mod Pack, balancing Religious beliefs against each other and the game by making them more interesting. Requires Vikings DLC. See Change Notes tab at the top for a full list of changes This mod has been tested extensively. However, please ...
Atlas' More Interesting Civics and Policies
Created by Atlas
Part of the Atlas Mod Pack. Changes Civics (not the tree itself) to make them more interesting and better balanced with each other. Includes 47 new Policies and edits to vanilla Policies. This mod aims to make investing in culture more powerful (with or wi...
Ananse's BFG Modpack
Created by Ananse
Welcome to the new home of Ananse's BFG Modpack. This top-level mod takes all of my modding work on Civ VI, and integrates it with a bunch of my other favorite mods into one simple package. Unlike previous versions of this mod, which copied other modders w...
Bear's Mods - Religious Overhaul
Created by MarshmallowBear
A religious overhaul of the game's beliefs. Adding new and exciting Beliefs to the game to spice up the vanilla's tame ones. Allowing for more immersive and expansive experience of the Religious gameplay provided with Civ 6. Includes several new Pantheons ...
Realistic Water Mill
Created by UncivilizedGuy
Water Mill now generates yields from the resources that it historically worked. Rice and Wheat gain +1 Food Cotton, Gypsum, Marble, Olives, Silk, Silver and Sugar gain +1 Gold Cattle, Copper, Sheep, Stone, Iron and Niter gain +1 Production Water Mill now h...
Happiness Level - Euphoric
Created by p0kiehl
Updated for Rise and Fall, inlcuding compatibility with Scotland's "Scottish Enlightenment" ability. Without Rise and Fall, you will be unable to open the city status panel when Euphoric, but the mod will still work. Description Adds the Euphoric happiness...
Zee's Properly Timed Eras
Created by _Zee
Vanilla allows the World Era in a standard 500 turn game to reach the Future Era in as little as 320 turns. Look at the Epic timescale and the World Era is in the Final Era as early as turn 460 in a 750 turn game. This unbalanced pace is terrible for so ma...
Policy Rework 3
(note: the policy selection screen in the images is the Alternate Policy Screen, a different mod by a different guy) Updates many policies, as the images show. Red lines over policies means they are deleted, white stars means they have been changed. The im...
Alternate City Lists - Gathering Storm
Created by celticgfc
So, I don't know about you, but when I play civ, I like playing with my own city lists. I like researching, and compiling my own city lists, and also using native names for cities, i.e. Moskva instead of Moscow. In this mod you get more placenames for the ...
Passable Mountains
Created by donald23
This mods makes mountains passable. Movement cost is set 5. It does keep them as mountains for adjency bonuses (for example from Holy Sites and Campusses). PS: Mountain City image originally from here: https://steamhost.cn/steamcommunity_com/id/Venusaisha/screenshot/972...
Promise Reminder
Created by Gyogen22
Update: Added pop up reminder for founding city, spreading religion, and digging artifacts. I am unsure of the exact distance that qualifies as too close, from my tests seemed to be about 8 hexes. If anyone has an issue at further distance please let me kn...
Civ6 Plus: Harmony in Diversity v2.0
Created by D
Introduction Harmony in Diversity (HD) is a large-scale mod that made systematic improvements over Civilization VI: Gathering Storm. You would experience a brand new game where civilizations would develop in a more natural and historical way. Our goal is t...
ARS - Improved Policies v1.2
Created by Arstahd
Overhauls the Policy Card system with the aim of increasing worthwhile choices. Weak and narrow Policies were either boosted, combined, or eliminated altogether. Overly powerful Policies were either toned down or replaced with more reasonable alternatives....
Nere's Better Barbarian Clans mode
Created by Nerevatar
Overview Improves the barbarian mode, by making City State conversion more dependent on AI/player actions, and decreasing chance of camps in the snow and other misc changes that I feel fit nicely with the mode. Overall, it makes it so remote camps take a l...
Nere's Inland Flooding and Climate Change
Created by Nerevatar
Version 1.3 - See change log to the right of the pictures Introduction Happy that Climate Change barely matters, and is only ever so slightly noticeable for a coastal city? Well this mod is not for you then! With this mod Climate Change flooding can be dev...
RwF: Great Theologians
Created by JFD
Adds the Great Theologian as a new Great Person Class. Great Theologians are generated using Great Prophet Points, and offer a variety of distinct effects. Also disables the Faith generation from running out of accessible Great People from a given class. T...
[OLD] Better Balanced Starts (BBS)
This mod is now out of date and not updatable (steam bug) Please subscribe to the following mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2749991372 I left the mod development, 57Fan is now taking the lead. It was fun! Best, D. / Jack -------...
Civilizations Expanded
Created by p0kiehl
Overview Civilizations Expanded is a comprehensive mod that overhauls and buffs the abilities of every single Civilization in the game. Every single Leader ability, Civilization ability, unique district, unique building, and unique improvement has been buf...
Building Expansion (Light Edition)
Created by JNR
This mod makes basic district buildings more interesting by adding a unique twist on how they grant their yield, but without adding new building choices like the "full" District Expansions. Some buildings will give yield based on population, others a perce...
Resourceful 2 Tamed!
Created by UncivilizedGuy
Do you feel Resourceful 2 is just a bit over-the-top? Don't get me wrong but it's an awesome mod. A definite must have. I just felt it needed some fine tuning and balancing to be more consistent with the base game. This is a mod-mod. Meaning Resourceful 2 ...
Civ Reimagined 7
Created by wbwillis
An expansion overhaul for players who like a loooong game. Built from the ground up to integrate with Warfare Expanded. ***NEW LITE VERSION*** https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2529851858 (May reduce some graphics glitches from too man...
Resourceful 2
Created by Amatheria
This is Resourceful 2, continuation of the original Resourceful mod. Adds 51 new resources (You can see them in the images). All Luxury resources can be harvested. This mod is fully compatible with the New Froniers Pass (NFP) DLC. Pantheons: - Aloe, Berrie...
Real Science Pace
Created by infixo
This mod is no longer maintained. Rise & Fall and Gathering Storm note. This mod works with expansions. However, it does not support any specific R&F nor GS "sciency" features or changes. Empire size impacts research speed. Science from population is drast...
All Mountain National Parks
Created by Dagriggstar
Small mod that gives Naturalists the ability to traverse mountain tiles, enabling them to create 4-tile all mountain national parks. So after some testing it turns out this mod will PREVENT all units from using mountain tunnels (And I assume qhapaq ñan). I...
Enhanced Unique Improvements
Created by p0kiehl
NOTE: This mod is the updated version of the old Enhanced Unique Improvements. Due to limitations with the mod tools, I can no longer update that mod (it is too old). Please unsubscribe from that one and subscribe to this one instead. Alcazar Add +0.5 hous...
Trade Route Smaller Minimal Duration
Created by D
Reduce the minimal duration requirement for the trade route to complete, it would make the trader more flexible. Now the trade route takes at least 14 turns to complete regardless the era when the trade route start For example, the trade route of length 7 ...
CIVITAS City-States Expanded
Created by thecrazyscotsman
City-States Expanded adds 4 new city-state types and over 40 new city-states. Updates and balance changes to existing city-states are also included. Incompatible with Better City-States UI. OVERVIEW New City-State Types: Agricultural, Consular, Entertainme...
Nere's Rebalanced Secret Society
Created by Nerevatar
Overview Rebalances the Secret Society mode, to make it viable as an "always-on" mode. The goal is to bring the power of each society closer, to reduce power creep, and to enhance the unique flavor of each society, making them more distinct. This is done b...
Let Me Patch That For You
Created by H.Humpel
Let Me Patch That For You This is a collection of patches for Civilization VI mods that seem to be "orphaned". About this mod Unfortunately not all of the modders are still supporting or working on their mods. No accusation, no complaining! Time is a preci...
Greatest Cities
Created by Technoluddite
The World's Greatest Cities now, and at the end of each era Updated 2021-10-02 New: Translations (see all changes) Earlier Civ games had a list of the worlds top cities and world wonders, which added a nice bit of flavour, and an interesting way of seeing ...
Bear's Mods - Hidden Agendas Expansion
Created by MarshmallowBear
Hey you! Before you head on! I wanted to announce I now have a KoFi! Not only will it help me focus on making more delicious looking mods, but I hope to use it as a way to fund my upcoming civ-like game! So if you enjoy my mods head over to BearSpace Games...
Linked collections (1)
CIV VI Mods by PEL
Contains 229 items
In 2 collections by pauloel7
CIV VI Mods by PEL
229 items
Civ VI WISH LIST by PEL
34 items