Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Railway signal guide (official)
By 3division
Finally after implementation of chain signals (or also called pre-signals) I providing to you a detailed guide how to use semaphores, and how they actually work.
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Basic
Understanding the signal block mechanics
Signal block is area of the railway which ends with railtrack dead-end or another signal. If any train entire or it's part is on the block, all signals at enry of the block will become red.

Check out those scenarios for better understanding where exactly are the signal blocks:

Also you should avoid following scenarios - signal block ends with same signal as it start

Single directions signals can be passed only single direction!
If you have signal placed in one direction, train will never able to pass it vice-versa direction

To place single-direction semaphore, just after placing semaphore click once again to change direction, and again to change to vice-versa direction, and once again to revert back to double direction type

Understanding chain signals (or pre-signals)
Chain signal work like normal signal

If no train, it's green

If train in the block, it's red

It works different way in those scenarios:

Chain signal is red also when there is no free exit from the block - chain signal will not allow to pass the train, if the train is not able to exit the block.

If some of the exits from the block are engaged, and some free, chain signal will light up with a blue color. In case train can use the free exit, chain signal allows train to pass, in case train need to access the engaged exit, chain signal not allow train to pass.

Double track
Partial double track
Useful when you intend run like 2 trains on single track, you may make short double track where the trains can get around each other



Double track
Robust system for your railway network


Double track junctions
Legend

T Junction
Simple - at access to junction place the single direction chain signal, at exit from junction place the normal signal

X Junction
Follow same rules as T junction just you have 4 directions
Do not place the signals inside the junction

X Junction Advanced
With higher throughput (more trains can pass same time), but bigger place needed.
This time place signals also inside junction.. but you need maintan following rule.. between every crossing or juction need to be at least one signal.. when there will be any two crossing or junction without signals in between.. then it may not works and deadlock with train may occur
Stations on double track
Double track end-station (without turnabout)

Double track ended with 3-track custom house

Double track end-station (with turnabout)

Double track through-station (fixed direction)
Only one train per each direction same time
Train can't turn and return from same direction as he came from

Double track through-station (variable direction)
Two trains can enter same direction
Train CAN turn and return from same direction as he came from

Double track through-station (variable direction - with bypass)
Trains which not intend to stop on this station can bypass it
Understanding the limitations
While designing track you should always take into acount an maximum lenght of the train you will run on it, check following fails - trains too long for the track:


Also remember, when you will use robust two track system, there is limit how much train can be present on the track!

92 Comments
s_linkletter 4 Feb @ 2:20pm 
Thank you for this. Even if it is out-of-date, which others are saying but I do not know myself, it allowed me to set my signals so my track builder could run on all my tracks. Mine is a simple system, but I could not for the life of me get the track builder to stop giving up and hiding in the RCO.
Aeolípila 6 Dec, 2024 @ 9:50am 
What does the yellow lamp on the semaphore means?
Dan Sher 31 Aug, 2024 @ 5:50am 
Signals split track into blocks, basic signals will be red if the block is occupied, chain signals will be red if all exits from the block are occupied, pretty simple
Tsuzuki.dev 31 Aug, 2023 @ 1:39pm 
It's a good guide to deal with basics understanding, but needs an update to talk about mixed signals
lotherius 23 Jul, 2023 @ 7:51pm 
Came here looking for a visual guide not another stupid video with the "rest of the effing owl" syndrome, ie someone that jibber jabbers too fast and does not take time to explain the basics. Something I can look at quickly while building.

Too bad it's woefully out of date. The rail signal system in this game is completely and utterly undocumented and it's extremely annoying.
Smokey 24 May, 2023 @ 9:09am 
I'm pulling my hair out trying to understand this.
Titule 17 Apr, 2023 @ 1:24pm 
This guide does not help (anymore).
It should be updated
Zizo 2 Feb, 2023 @ 3:55am 
@GeeBee "This guide either needs unpinned or updated as it is really going to confuse new players" What is actually different?

Yes there are new options like mixed signals, but overall is still valid :) At least it helps me with basics.
Preszburg 29 Jan, 2023 @ 11:00am 
I really don't understand those signals. I feel its something that you can explain to someone in five minutes if you know how it works but every guide confuses me at some point.
GeeBee 22 Jan, 2023 @ 5:45am 
This guide either needs unpinned or updated as it is really going to confuse new players