Transport Fever

Transport Fever

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Passenger harbour - through traffic
   
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Merkelapper: Harbor, Harbour
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6.737 MB
1. mai 2019 kl. 17.04
7. mai 2019 kl. 14.53
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Passenger harbour - through traffic

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Passenger harbour - through traffic with option for a high-wharf version.

You can have up to 5 terminals. You can configure the direction as all rtl, all ltr or a couple of combinations.
25 kommentarer
Wilhelm924 26. mars 2020 kl. 2.45 
Looks nice

But I encountered a problem;
When assigning a route to it, the whole game froze.
Dylan 8. mai 2019 kl. 16.33 
A through-version for cargo would be awesome too.
FL0R1AN 8. mai 2019 kl. 6.29 
Nice Job, now it works fine :-)
SPQR  [skaper] 8. mai 2019 kl. 1.18 
Thanks @Mickey, it's nice to get some good news. I was expecting a few bugs but they still stress me out!
Mickey 8. mai 2019 kl. 0.41 
everything works great thank you very much
SPQR  [skaper] 7. mai 2019 kl. 15.15 
Okay... I've just finished some changes that should prevent my mods from conflicting with (cough) each other .
SPQR  [skaper] 7. mai 2019 kl. 14.01 
I just learned a new thing... small refactor in progress...
FL0R1AN 7. mai 2019 kl. 12.15 
Now i have this trouble:

.../steamapps/workshop/content/446800/1729410426/res/models/model/station/harbor/passenger_harbor_tat_high.mdl

res/scripts/transf.lua:103: attempt to perform arithmetic on field '?' (a nil value)

This error is usually caused by modding. The syntax of some game resources is not correct.
SPQR  [skaper] 7. mai 2019 kl. 11.58 
Oh heck! And I've overwritten the description again! Sorry.
SPQR  [skaper] 7. mai 2019 kl. 11.58 
@Mickey - that error should now be fixed. I'd appreciate if you could update, test and confirm.