Arma 3
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Nod 01A: Certain Elements
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
4.085 MB
1 May, 2019 @ 5:52pm
12 Apr, 2022 @ 11:30am
94 Change Notes ( view )

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Nod 01A: Certain Elements

Description
In order for the Brotherhood to gain a foothold, we must begin by eliminating certain elements. Nikoomba, the nearby village's leader, is one such element. His views and ours do not coincide, and he must be eliminated.

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This scenario is a recreation of the first mission of the Brotherhood of Nod from Command & Conquer: Tiberian Dawn (1995).

Your objective is to eliminate Lieutenant Nikoomba, a Libyan military officer and warlord of the village of Tmassah as part of the first moves of the Brotherhood of Nod's campaign to topple the pro-Western establishment and bring about the unification of Africa under Nod control.

Two full combat squads and a command section are at your disposal. These squads consist of 10 soldiers each, led by a squad leader, with 2 fire team leaders, 2 automatic riflemen, and 2 combat medics in addition to standard riflemen. All forces in the area are armed with Warsaw Pact-based weapons. You also have 2 Desert Patrol Vehicles equipped with M2 Heavy Machine Guns and M240 Machine Guns and 2 Ural 4320 trucks loaded with supplies to help move your troops across the battlefield.

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This scenario can be played in single player as well as cooperative mode with up to 25 players and a Zeus operator. Additionally, other mods such as Enhanced Movements, Injured AI, ShackTac User Interface, Walkable Moving Objects, and other programs can be loaded to improve your experience if so desired.

Players: 1 - 26
Modes: Single Player, Cooperative Mode
Objectives: Kill Nikoomba
Friendly Forces: Brotherhood of Nod
Opposing Forces: Global Defense Initiative, Tmassah Militia

Special Features:
-Zeus functionality
-authentic Command & Conquer music, audio clips, and images
-written briefing
-functional tasks
-map markers
-victory and defeat triggers and ending imagery
-hidden content and objectives
-play-tested and approved

Note: All Command & Conquer-based imagery is copyright from Electronic Arts (and originally created by Westwood Studios) or their respective designers. Proper credit has been given on posting announcements with source links both in the mod files and on the workshop.

Thanks to Black Watch Battalion, Delta, and Task Force Black Night for playtesting!
Popular Discussions View All (1)
0
1 May, 2019 @ 6:21pm
PINNED: Issues
[TLS] Commander A9
5 Comments
[TLS] Commander A9  [author] 28 Sep, 2020 @ 7:10pm 
Glad to have you with us!
Helix 15 Aug, 2020 @ 6:37pm 
never thought I'd ever see C&C in arma. Nice.
[TLS] Commander A9  [author] 21 Jun, 2020 @ 9:42pm 
Mission has undergone further changes to improve performance.
[TLS] Commander A9  [author] 19 Nov, 2019 @ 3:29pm 
I want to thank the Black Night Community and Black Watch Battalion for officially play-testing the scenario on 17-NOV-19! The test yielded a great amount of information which we will use to improve the scenario.

Thank you, brothers and sisters!
[TLS] Commander A9  [author] 1 May, 2019 @ 5:54pm 
Sorry about that! I accidentally deleted the original posting! Grrr!