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+changed structure of B
+changed a lot textures
+added a fence on CT
+added hidingspots at A
+fixes spawn errors
+moved T-Spawn into the corner
+added container from CT-Spawn to B Entry
+added a breakable window at Bombsite A
+added a wall from T-Spawn to Bombsite A
+filled Mid with more obstacles for cover and better looks
+adjusted the Plantzone at Bombsite B so bombplants on top of a box are not possible
+decorations
+graffities
+refreshed the radar files (minimap)
+added radar files (minimap)
+added overview picture for loadingscreen
+added nav meshes for bots to allow them moving around the map properly
-------CHANGES--------
+added boundaries to prevent glitching outside the map
+fixed light issues
+added lights
+added underpass from T-Spawn to mid
+changed structure of mid entry from T-Side
+fixed B-Site
+added car near T-Side
+added graffities
+added ladder in mid
-deleted ladders outside mid
-changing The light settings that cause flicker effects on any model on The map
- beginning to fill The mid section inside The house to avoid CTs spawnkilling The Ts
- adding invisible boundaries to the sides of The map so The bomb is Safe
- minor Updates with textures and prop Placements