Arma 3
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The ISIL Foothold v1.27
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Type: Infantry, Vehicles
Scenario Map: OtherMap
DLC: Apex, Tanks
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
1.787 MB
3 May, 2019 @ 9:23am
21 Jan, 2023 @ 10:09pm
32 Change Notes ( view )

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The ISIL Foothold v1.27

In 1 collection by Gunter Severloh
The ISIL Foothold Missions
4 items
Description
After a recent reconnaissance mission in Afghanistan, intel reports ISIL forces have established a foothold in the Southwestern area of Kunduz using local Afghan compounds as their place of operations.

Stationed at an FOB, you are a special forces soldier who has been given orders to
locate and clear these compounds, eliminate the anti air threat, destroy their ammo, fuel, Radio, and eliminate the ISIL commander leading the occupation.

MISSION FEATURES
General
- Mission Requires: Kunduz, RHS, Iraqi-Syrian Conflict, & HAS Mod - (See links to the right ---->)
- Play solo or in coop.
- 6 Player Coop with Revive.
- Player apon death will have option to be revived if playing coop with other players.
- Player apon death will respawn at at base 5 seconds.
- Player can self revive/self heal without needing to respawn if a f a k/medkit is in their gear.
- Player's body will delete on respawn.
- Player's loadout will save on respawn.
- You can change the AI difficulty in the MP parameters.
- You can change the weather in MP parameters.
- You can set the hour to any time of the day or night in MP Parameters.
- You can turn stamina/fatigue on or off in MP Parameters.
- You can change the grass density in MP Parameters.
- You can change the view distance in MP Parameters.
- You can change the weapon sway & recoil in MP Parameters.

Gameplay
- Soldiers randomly garrisoned in and around the compounds - (Each play through is different!)
- Roaming infantry patrols will seek you out if you make your presence known.
- Random starting positions of several of the objectives.
- Option to recruit AI infantry to command.
- Full Briefing with Tasks.
- 18 objectives with tasks.
- Use your map to locate objectives based on their description for the task.
- Your enemy is the ISIL forces, also known as ISIS.
- Player's faction is Blufor (RHS - USA SOCOM / MARSOC).
- Start at a large FOB and drive, or fly to the AO.

Friendly Assets
- 2 dune buggies seats 4 - (no respawn).
- 2 Humvees with .50cal - (no respawn).
- 1 Humvee - (no respawn).
- 1 Ammo, fuel, & repair truck - (no respawn).
- 6 Artillery (Mortar M252) Fire missions.
- 6 calls for a helicopter to: CAS, Drop supplies, Transport, & pickup.
- Access to Virtual Arsenal at Base to change uniform, weapons, loadout & gear.
- Recruit AI to command.

Custom Map
- Mission set on Kunduz, Afghanistan Map - (Fixed Doors version so you can open the doors).
- Over 1,058 custom placed buildings, walls, objects, sandbags, and wrecks in and around the compound areas.
===================

BI Forums Release thread
https://forums.bohemia.net/forums/topic/223200-the-isil-foothold/
===================

HOW TO PLAY
1. Go to Multiplayer
2. Server browser
3. Host Server
4. Type in server name, # of players, pw
5. Choose map on left mission on right.
===================
Mission works on a dedicated & GSP Servers!
===================================

CREDITS
I want to thank the following members of the Arma community
for their work/help with my mission:

* Rydygier - for his insights in using !ALive code, sorting out bugs with mission end.
* Larrow - for his code on Multiple support requesters.
* pierremgi - for his help with code for transferring the briefing on teamswitch.
* Kronzky - for his Urban Patrol Script.
* Sushi - for his [TOG] Garrison Script.
* Simmax - for his Kunduz FOB Template which i upgraded.
* Rydygier & myself - for HAS - Hermes Airlift Services Mod.
* Red Hammer Studios - for their RHS Mod.
* AccuracyThruVolume - for his fantastic Iraqi-Syrian Conflict Mod.
* James2464 - for his original map Kunduz Afghanistan
* Moser - Bon's Infantry Recruitment Redux script
* Ghost - Halo script
* Hortzy - for his help with parameters
Other members of the community that contributed:
* fawlty
* Harzach
* froggyluv
* Play3r
* ZaellixA
* Kalle M.
==============

If you enjoy this scenario, please rate.

56 Comments
Gunter Severloh  [author] 2 Jun, 2024 @ 7:38am 
Big update? Hardly i update one i got to do them all, about the only i wil do is
add in a mobile respawn but i need to find some time to do it.
Firraveus 31 May, 2024 @ 9:13am 
This time I'm coming in with the late reply hah

No no do not do the respawn on team mates, it's not good for immersion x)

Oh so you are planning a big update to this?
Gunter Severloh  [author] 24 May, 2024 @ 4:36pm 
Dam sorry, i did not get notice of your comment here, but no worries,
ya i'll update this and the other versions with a mobile spawn when i get some time.

Another idea including the mobile spawn is if your playing with any other players,
i can set it up where you can spawn on them too, i dont want to make it to
easy then it defeats the purpose of the challenge.

I been pondering doing some things different in the mission for the enemies
but nothing you would notice when playing, its just a more efficient approach
to doing something, like spawning something instead of have it
already placed, we'll see.
Firraveus 15 May, 2024 @ 10:01am 
Oh and I apologize if I sounded a bit harsh earlier.
I'll have to get some friends to back me up in this mission sometime then hehe

The mobile respawn is a good idea, that would solve my respawn complaint!

Me knowing something you don't? I doubt it when talking technical Arma 3 stuff haha a shame about the singleplayer version then, but no big deal... You already got like 4 versions of this map released already xD
Gunter Severloh  [author] 13 May, 2024 @ 4:19pm 
Thinking about what you said earlier, i had an idea that could make the mission
a bit easier for the respawn sake, is to add a mobile respawn, so one of the vehicles
you can drive close to the AO wherever you wanted.
When you died you can have the option to respawn at it, would that be better, at least it
would give you an option to not have to travel if you died, but then too you can
already self revive yourself if you have f a k s on you.

For a singleplayer version i could possible build it but as i said if your using mods
when you play the save is going to be corrupted, so that would have to be tested
unless you have suggestions, and know something i dont about saving
as i never use the function in anything i play.
Gunter Severloh  [author] 13 May, 2024 @ 7:20am 
Respawn is optional, self revive is possible, singleplayer is played through mp lan,
i had a singleplayer version long ago, problem was even if i saved the mission at
whatever point, it wouldn't load that save.

Using mods corrupts the save and wont load, there is no disabled save, its just not
implemented because its a scenario meant for coop ideally but you can play it
by yourself. One respawn position?
Where else do you expect to respawn?
Where you died?

Mission is meant to be hard, meant and designed to make you think about
your approach, and tactics. Initially the mission was setup to have only
so many lives, you die you switch to the next playable unit, the limit was 6.

I changed it overtime, singleplayer wont work not with mods loaded it corrupts the save.
Firraveus 12 May, 2024 @ 11:47pm 
1 respawn position (Start) and disabled save/load = Not for me.
I hope you reconsider on the singleplayer version.
Gunter Severloh  [author] 17 Feb, 2024 @ 5:50am 
Welcome!
ᐯIᑕTOᖇY 17 Feb, 2024 @ 5:32am 
Tnx!
Gunter Severloh  [author] 14 Jan, 2024 @ 3:28am 
Any questions let me know i'll reply as soon as i can, i spent alot of time on this, played it many times and beat it many times too, review the tactical tips ingame if you need some
suggestions.