Stellaris

Stellaris

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Protoss Purifier Portrait Set
   
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File Size
Posted
Updated
361.364 MB
7 May, 2019 @ 3:23pm
1 Jul @ 8:13am
44 Change Notes ( view )
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Protoss Purifier Portrait Set

In 1 collection by force728
Starcraft Portrait Sets
7 items
Description
This mod adds Purifier portraits of the various units from Starcraft II's expansion Legacy of the Void.

Features:
- Static and animated portraits of several Purifiers.
- Purifier namelist
- Purifier flags
- Purifier rooms
- Purifier cityset based on the Protoss cityset made by llossaa.
- New civic: "Purifier Network" - Gives a bonus towards unity and unlocks the Armageddon bombardment stance.
- Custom system start initializer: The Bellum system which includes the orbital station Cybros as a starting point.
- Custom planet modifiers

Credits

Credits
The Purifier shipset is from the Protoss ships mod created by Urumchi with added purifier ship models from SCII. All credit for this shipset goes directly to Urumchi and ccoma05.

Urumchi's original mod is here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1717781690

ccoma05's Spear of Adun Juggernaut model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2037876690

Special thanks to Urumchi for letting me use the converted Cybros model. I would also strongly recommend Urumchi's Protoss Ships mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1717781690

If you're interested in Terran Dominion portraits, click here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1681259272

Copyright Disclaimer: All Starcraft II material is owned and copyrighted by Activision Blizzard and Blizzard Entertainment Inc.
62 Comments
force728  [author] 22 May @ 2:43pm 
@DripChecker1991: Some districts should vanish after a month and it's normal to have all nexus districts. Cybros uses the same district set as machine worlds, so some nexus districts can be upgraded for other resource specializations. Also, have you tried to unsub and sub for this mod? You might be using an older build that wasn't updated properly on the workshop.
DripChecker1991 21 May @ 10:25pm 
I really wish I could show a screenshot but all of the districts are nexus districts, there are several at game start but then they vanish
force728  [author] 21 May @ 3:56pm 
@DripChecker1991: I forgot to update the deposits and modifiers on Cybros, so I'll fix that, but I'm not seeing Cybros turn into a ecu like you reported.
DripChecker1991 21 May @ 9:47am 
I love the mod but there are a couple of issues after the update, Cybros defaults to an Ecu after the first day so the Stasis lock planetary Features do nothing but lock up districts that don't exist. and after that first day you end up in massive resource losses because the districts just vanish. The Cybros Network planetary effect adds only 20 housing and 2 Maintenance Drone Jobs and the Warden Defense System includes 2 warrior drone jobs neither of which can be filled even if forced to priority. While I can not tell if this was intentional the Cyrbos Station also only has 50% Habitability.
force728  [author] 13 Feb @ 4:56pm 
@AL|EN: No problem, I'll change it the next time I update the mod.
AL|EN 12 Feb @ 4:03am 
That's the point, if you set "supported_version=" to "v3.*" instead of "v3.14.15", the launcher will show warring only when there will be Stellaris 4.0 (which might or might not require updating the mod), and for the whole life of the "v3.x" branch, the mod will be free from Launcher nagging.

It's not that important, no worries.
force728  [author] 11 Feb @ 4:41pm 
@AL|EN: Sure, but I don't see a missing "v" in both descriptor files.

Also, I already know to add a * after the version number. The problem is that Stellaris updates so frequently, it doesn't last long enough, so I end up not bothering with it unless there is something broken to fix and/or update.
AL|EN 9 Feb @ 8:07pm 
@force728 Thanks for this mod!

Sorry for the nitpicking, for the next update, could you please add the "v" letter for the "supported_version" property in the descriptor? mod file for the next mod update? Otherwise, the launcher still complains, "This mod was created for another game version ..." and displays an exclamation mark icon.

You can also set "supported_version=v3.*" to avoid updating it for every minor version.

I've also reported this as a bug but so far no fix.
cristobalripoll 3 Mar, 2024 @ 10:48pm 
please update
godfallout10 24 Jan, 2024 @ 10:29am 
@force728 you are awesome