Lambda Wars

Lambda Wars

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Console Commands
By Offlcer_Sam
Basically I made this for my convenience but have it anyway.
Feel free to post anything else in the comments.
I got the commands from this post https://steamhost.cn/steamcommunity_com/app/270370/discussions/0/617336568082499493/


Some of the commands might not do anything, I don't know why
   
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Getting Started
Make sure you have the Console enabled by looking in
Settings > Keyboard and mouse then click enable dev console and then done

Then use ~ to open it


Then you need to start a map of some kind using:
map <map name>

Then enable cheats via:
sv_cheats 1
Commands
Gameplay related:
  • wars_giveresources <ResourceName> <Amount> <Player|optional> - Give resources
  • wars_build_instant - build units instantly (ignoring build times)
  • unitpanel - Show a panel for spawning units
  • unit_create - Create an unit from the console.
  • abilitypanel - Show a panel to execute abilities.
  • wars_abi - Execute an ability from the console.
  • playermodifiertool - Show a panel to modify some player instance data like the color.
  • attributemodifiertool - Show a panel for modifying attributes of units.
  • load_gamepackage - Load a game package.
  • change_ownernumber - Change your owner number. Is used to indentify which units you
  • can control.
  • sv_unitlimit - Controls the maximum population per player.
  • wars_setgamerules - Change the gamerules.

Map related:
  • wars_editor - Open tools for the flora editor and navigation mesh
  • sv_fogofwar 0 - Disable fog of war
  • noclip - Free fly mode

CPU/AI Player Related:
  • wars_strategicai_enable - Enable CPU Player for specific player
  • wars_strategicai_disable - Disable CPU Player for specific player
  • wars_strategicai_debugprint - Prints debug information about a CPU player

Nav Mesh Related:
  • recast_build - Builds the navigation mesh
  • recast_draw_navmesh - Visualizes the navigation mesh
  • recast_draw_nodepth - Draws the navigation mesh with no depth. Can be useful if map geometry is overlapping the mesh, but if you have multiple layers this can look confusing.
  • recast_draw_trimeshslope - Visualizes the map geometry used by the build process. Useful if the navigation mesh result does not match the expected result.
  • recast_build_numthreads - Max number of threads used when building navigation meshes in parallel (restricted by the number of meshes to build).
  • recast_loadmapmesh - Generates the map geometry used by the build process. recast_build will do this automatically, but can be useful if you only want to visualize the generated map geometry.


Thanks to ProgSys for listing commands in listed post
3 Comments
ZenKazzy 15 Jun, 2021 @ 1:44am 
my favorite guide
Legion Spartain 1 Dec, 2019 @ 12:32pm 
Epic
melly70000 2 Jul, 2019 @ 6:04pm 
thanks i didn't know a console even existed in this game ( lol im first comment )