KARDS - The WWII Card Game

KARDS - The WWII Card Game

67 ratings
Kards basics and tips
By BladeofSharpness
Some general advice and tips. Sorry for the non-native English language.
   
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Basics
You gain one Kredit per turn, up to 12.
Even if you get extra Kredits slots, you are still limited to 12 max.
Your maximum hand size is 9 cards, past that you lose the cards.
The first player starts with 4 Kards. The second player starts with 5.
Unless specified as targeting a unit, a valid target is also the enemy HQ.
A unit won't attack the turn it enters play, unless if it has Blitz.
All duels are simultaneous except if one has Ambush or if the attacker is an artillery or Bomber (exceptions to all these rules exist!)
They are 3 lines: your support, the enemy support, the frontline. Only one player controls at a time the frontline.
A bomber can't attack the line a fighter is in, except if it targets the fighter.

Cards types

Infantry
Usually cheap, infantry pack a good punch for their cost. Some have nice extra effects too.

Artillery
Artillery is never retaliated against when it attacks and will deal damages if attacked by a non-artillery, non-bomber unit. For the same cost, weaker than a bomber, but probably more defensive.

Tanks
They all have innately the possibility to move and attack, even without Blitz. If with Blitz, they can do that the turn they enter play. They usually pack a lot of punch, but are costlier than infantry.

Fighters
Can attack from afar the HQ or support line and will prevent bombers from attacking the line they are in (unless the bomber targets the fighter)

Bombers
They cost a lot but pack very good punch, more than artillery. Their drawbacks is that they never retaliate when attacked, contrary to artillery. They can be interdicted by fighters also.

Orders
They are not units and do a variety of things. They are expended once used.

Reactions
You need to invest Kredits to activate them for one turn and will trigger if the conditions are right, during the enemy turn.
11 Comments
Frosty 18 Jun @ 6:23am 
? are counters and ! are orders
brissenden 2 Mar, 2024 @ 5:35pm 
"Even if you get extra Kredits slots, you are still limited to 12 max."
Not exactly true. When you get extra credit slots while you are on 12 kredits, you will get extra kredit slots beyond 12
Major ED 27 Sep, 2023 @ 7:02am 
hOW DO i USE A WILD CARD?
Silent Service 28 Sep, 2021 @ 6:47am 
"Even if you get extra Kredits slots, you are still limited to 12 max."

wrong

if you get kredit slots when on 12, you get the extra ones
4rchang3line 23 Feb, 2021 @ 7:49am 
best tips put u r money in game open pack put all u r elite in a deck and win every fight ez gg wp
Maxinho 5 Aug, 2020 @ 5:20am 
Can the other player see countermeasures being played, either the card or the Kredit cost of it, or any other way?
Levander.кп 23 Apr, 2020 @ 12:33pm 
Nice Guide bro. :soviet::soviet:
OriginalSkill 18 Apr, 2020 @ 2:58pm 
@Darkreaper: Cards with a ? are Countermeasures which activate when the enemy does what is listed on the card. Cards with a ! are regular Orders which activate as soon as you use them. Hope this helps!
Darkreaper 11 Apr, 2020 @ 9:43am 
What does the ? vs ! signify on order cards?
cebula12666 3 Jan, 2020 @ 2:26am 
5 cards per line