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S Space Lunar Base
   
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Mission Type: Heist
File Size
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36.599 KB
30 Aug, 2013 @ 5:21pm
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S Space Lunar Base

In 1 collection by Sounds about right.
The Missing Charcold
4 items
Description
They have searched for the missing coat in the snow mountain. They have searched for the missing coat in a scorching volcano. They have searched for the missing coat among a filthy deposit of human waste. And yet, no signs of the coat were found. Still, the Pickpocket's friends show no signs of anger at him? Because true friendship flourishes in the hardest moments: the Pickpocket is not alone, as his friends are there and will not let him unprotected against the cold, even if it means looking for it all over the galaxy. To prove their friendly vow, they decide to investigate the most likely place for a missing coat: the S Space Lunar Base, a legendary lunar base said to house all that is lost and found. It is time for Pickpocket and his buddies to prove their deep friendship bounds for once and for all and fly back to Earth packing the lost cold! ...coat
7 Comments
Sounds about right.  [author] 22 Feb, 2014 @ 3:17am 
Good job! I'm glad you enjoyed my silly little campaign.
Izzie 21 Feb, 2014 @ 12:35pm 
We did! All I've got to say about those is... those vents were a nightmare, lol. I shouldn't have gone in. But I did, I did. And I regretted every second of it. :P But hey, we finished the levels anyway! :trophy:
Sounds about right.  [author] 21 Feb, 2014 @ 8:46am 
Thank you! It's continued from other stages of mine: check them out if you like.
Izzie 20 Feb, 2014 @ 2:34pm 
Oh yeah, I forgot to mention it, but great story! :D Very creative.
Sounds about right.  [author] 20 Feb, 2014 @ 2:34am 
I appreciate the feedback! I'm glad you liked it; as for the exit...it's a spaceship that's parked on the first floor. For story reasons, I couldn't add an extra exit that would make the heroes abandon their ship. :( I guess it could use more hints to it. And there being less weapons is for trying to make the level more challenging, as it's the last of my campaign; still, there's one smoke bomb, so use it wisely. Again, thanks for playing!
Izzie 19 Feb, 2014 @ 6:35pm 
Yep, I second the comment below. We loitered about the top floor for a bit until we realized the exit was probably at the beginning. I also would've liked to see more variety in the weapons available, but I can see where maybe that would've made the level too easy. Aside from those things though, it was a pretty fun level. I love the concept of it too. Nice backgrounds and designs.
Tovarisch 19 Feb, 2014 @ 6:27pm 
Hey, I suggest you either add an exit on the last floor or make it clear from the start that the exit will be on the first floor. It is a bit frustrating to get to the end only to find out you have to go all the way back down.

Otherwise fun level, great design, very original! :trophy: