Starbound

Starbound

1,110 ratings
Spriting for Starbound
By EIKO
Starbound has a style to its pixel art, but how do you capture that style?
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Quick pixel art fundamentals!
Let's talk about what makes pixel art feel authentic. I won't spend too much time on this because there are tons of discussions online about this same topic. That said, I feel like many of them are too wordy. Let's get started!

To understand pixel art is to understand two types of limitations. Limitation in size, and limitation in color. Most people understand the limitation in scale, but not everyone understands the limitation in color.

To demonstrate how effective you can be with a limited palette, here's a boulder I made.



This is 25x25 pixels, so it's pretty small. That's an obvious example of size limitation. But what might not be immediately apparent, is that this is only 4 shades of the same color.



Now that it's bigger, can you tell? Here's the exact colors I used:

How does Starbound do it?
Like in the section above, many of Starbound's colors utilize only 4 shades maximum. Let's break down some colors in Starbound for good measure.



As you can see, Starbound rarely ever goes above 4 shades per color. Did you notice how the wood color remained the same between two entirely different objects? This is a great example of how Starbound remains thematically consistent between objects, by reusing the same palette between two different usage cases. For your reference, here's an image where I've collected a number of colors from Starbound.



Here's a smaller one for when you're working on a small canvas:



Now that you have an understanding of how many colors are used in Starbound, here's a small breakdown of how they are used. I've sprited a small green ball here and labeled what color I used for what.

What software should I use?
Doesn't matter mostly, although the software you use should support exporting transparent images, and it helps if they allow a custom grid, since Starbound typically works on an 8x8 grid.

I recommend GIMP or Aseprite, myself. Aseprite is paid, but has really nice animation and palette tools if you're working on an animated object, but GIMP is free and works well too, just not so much for animation.

Here I'll show you how to set up an 8x8 grid in GIMP.

1.) Go to View and check "Show Grid."


2.) Your grid is now visible!
but it's probably not configured to 8x8.

3.) Go to Image and click "Configure Grid..."


4.) Configure your grid to be 8x8 pixels. Unlink the little chain icon before you do though.

You can mess with the coloration and style of the lines too if they're too distracting.

That should be it for GIMP! In Aseprite it's as simple as going to

View > "Grid" > "Grid Settings".
More examples!
Here's some of my sprite art to give you an example of what I said above in practice. Get to work and have fun!

71 Comments
Bog Bog. 29 Jun @ 3:41am 
i discovered this when making my own pfps themed around the game, although i kinda stepped over those colour limitations (on an old pfp not this one) by having even more colours between the two for slight different shading, mostly got away with it even if the characters ended up a little shinier or rare cases more colorful
Kenchi 2 Apr @ 2:57pm 
I've modified a lot of sprites for this game (more for myself) and I didn't know about a lot of this! I just kinda winged it. Really useful!
TheCheeseKnees 27 Feb @ 12:23am 
as someone who will never make a mod for this game, its still very interesting and much appreciated
LkySosa 21 Oct, 2024 @ 9:29pm 
some up to date modding tutorials or pointers would be nice from anyone. nice post. (I want to make a structure genertaiom mod)
kikioni332 14 Aug, 2024 @ 8:04pm 
im just happy peeps havent given up on starbound this shit makes me a lil sad ahaha
Dr. Alphys 13 Aug, 2024 @ 11:01am 
As a novice spriter and pixel art enthusiast, this is an amazing guide!
silicate 19 Jul, 2024 @ 11:12am 
these are looking insane
N7 Krabard 12 Jul, 2024 @ 8:38pm 
Blown away by the quality of your sprites! :O
Hunting Doska 20 Mar, 2024 @ 4:10pm 
This explains why my old non-sb pixel art looked like a warped starbound
thanks
Pinkie Badger Honey Pie 6 Mar, 2024 @ 8:06am 
If anyone is also stuck on the "shades of color" thing being too vague. I couldn't really figure out either. But like a previous post said you can try moving your base color hue towards yellow for the brighter shade and towards blue for the darker shades and slightly desaturate the "shadow/light outline" color. OR , when in doubt , just rip off the colors straight from the game like I do all the time.