Tabletop Simulator

Tabletop Simulator

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DnD 5e ENG Circles of States
   
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19 May, 2019 @ 7:59am
16 May, 2020 @ 3:58pm
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DnD 5e ENG Circles of States

Description
A handy tool to remind who is stunned and who is poisoned. Includes «Dead» and «Sleeping» states, even if they are not in the rules, they are handy to use, because by RAW sleeping person is unconscious, but actually it's not the same as being knocked out.

You can change the colour of the circles byt right clicking it and using color tint.
Changing text's colour is not possible due to Tabletop limitation (how it handles models).
32 Comments
CG 5NATCH 20 Jun @ 6:08pm 
Request for: Advantage / Disadvantage
and if possible : Custom condition? Like, we could simply type up our own condition on the ring? I
August Bebel  [author] 19 Apr @ 5:36am 
@Feydras I just ised 3Dmax to make them a while back.

Also for circles to surviving saves — I don't know what may cause this, since they are just 3d models like anything else.
Plum 5 Feb, 2021 @ 2:54am 
I'm not quite sure what solved it for me, Mud Animal. I did use the TTS Mod tool though, perhaps I D/Led them or something? Anyway - Is there likely to be a 'Fairie Fire' circle at some point? or simpler - an "advantage to hit" circle? Obvs if it's a lot of work, leave it - i was thinking I had simply failed to find the spell effect properly. Is there a 'blank' or 'other' circle?
Mud Animal 4 Feb, 2021 @ 2:27pm 
Just posting here to let you know I get the same problem as Plum commented below regarding the circles not surviving saves.
feydras 30 Nov, 2020 @ 5:35pm 
@ Zlotee - did your problem go away? I had a persistent error from a HeroForge mini that would show up on a fresh install from an unrelated table. Really weird and I could not figure out what was going on. After a day or two it went away. I suspect it has something to do with TTS 'hanging on' to old similar named data. Have you ever noticed that if you update an image but keep the same name it sometimes takes quite awhile before it will load in the new image. Maybe related?
feydras 30 Nov, 2020 @ 5:33pm 
I'd love to see some more conditions or instructions on how to make them. We play Savage Worlds and could use: Deflection, Protection, Vulnerable, and Distracted. I'm probably forgetting a few.
Zlotee 23 Sep, 2020 @ 12:21pm 
So I attempted to place each circle in it's own infinite bag, and when I loaded the table afterwards, there is now a colored sphere where each circle was before I placed it in an infinite bag. The models were gone from the infinite bag model, but I could still pull the circles from them with no issue. The crazy part is that I deleted all those bags and reloaded many times, but I still get an error message for not being able to load the models of the circles and the spheres show up even if I load a completely different table. The spheres can not be deleted, so I am not sure what to do.
Pupette 4 Jul, 2020 @ 9:42am 
FWI If you save the infinity bag containing the other infinity bag whitin your "Saved Object", it then make reference to that item instead of the workshop item, other player, but not you, will see little pellet of unreferenced objects on the map.
To fix, delete your "Saved Object" infinity bag, save, and reload.
Marquise* 17 May, 2020 @ 7:05pm 
That will not just be used for D&D, I assure you ^^
Plum 17 May, 2020 @ 8:38am 
Aww dude!

You're the best, TY!

So I did some tests. The infinite bag and any bag created from it survives a save with no un-deleteable plarts, like you said..

Any circles pulled out of any bag and left out on the table do not survive saves, the model doesn't seem to follow them. Any circles directly summoned from an expanded mod don't survive saves either.

It's not too bad as a problem though - pull out a bag, use and duplicate circles, simply repeat before each game - it's a useful tool, no doubt about that.

Thank you for all the time you have spent on it. :)