XCOM 2
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Phantom Evac
   
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239.687 KB
21 May, 2019 @ 5:48pm
10 Jul, 2022 @ 8:25pm
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Phantom Evac

In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
97 items
Description
Inspired by Phantom Doctrine, Phantom Evac lets your soldiers evacuate unconscious soldiers without needing to carry them...as long as you get to the evac zone first.


Details

The mod adds in a secondary ability to the standard Evac ability, Assisted Evac.

Assisted Evac allows a soldier to fulton a knocked out (or bleeding out, or stunned, etc) unit with a free action, as long as that knocked out unit is within one tile distance of the evac zone. Due to XCOM not letting you pick where you choose to drop units, it is highly recommended to drop them off when the soldier carrying a unit is inside the evac zone.

The mod does not interact with evac all (in that evac all won't do anything with this ability), but ideally that problem shouldn't come up: either you're evacuating everybody because you need to, or you had taken the time to evacuate people who needed to be evacuated in the first place.

Credits
Maluco Mainero for making the original Extract Corpses mods, that I used as a base for this mod's functionality.

CreativeForge Games for making Phantom Doctrine and giving me the idea for this mod.
Popular Discussions View All (1)
2
12 Apr @ 5:16am
Russian Localization
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33 Comments
BeardBastard 25 Jan @ 6:37pm 
hey, can you make this mod for vanilla game. there is no mod like this for vanilla game i can find out there.thanks.
MrMister 13 Nov, 2023 @ 8:23am 
So, hey, I know it's a bit of an old mod, but is there any chance you could update it so that the action cost/requirement of Phantom EVAC can be set via ini?

If not, I hope you don't mind if I try making a patch to do so, using the Free Carry Drop Subdue mod as a template.

@SilverSkies it does work with corpses if you've got the Extract Corpses mod and said corpses are in the EZ. And note that it will work with any corpse, not just thoes designed as Carriable in EC's ini.
SilverSkies 19 Apr, 2023 @ 3:02am 
is it intended this doesn't work with corpses?
Dęąth Viper 19 Oct, 2022 @ 10:54am 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
ObviouslyEvil 12 Sep, 2022 @ 11:44am 
There is a mission failing bug where if you use assisted evac on a DEAD Advent general you were supposed to kill, it counts as the general escaping, thus failing your mission.
MrCloista 6 May, 2022 @ 4:45pm 
Just noticed this doesn't seem to work with unconscious MOCX, any chance you could add that functionality?
davidtriune 17 Apr, 2022 @ 3:19pm 
"Due to XCOM not letting you pick where you choose to drop units...." fixed:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2796040662
uberjammer 19 Oct, 2021 @ 2:52am 
Not literal friends, of course. Just the kind that ask you for favours. Too far? Yup, too far.
uberjammer 19 Oct, 2021 @ 2:51am 
I mean... not that there aren't enough buttons for evac, evac assist, and evac all already...
uberjammer 19 Oct, 2021 @ 2:50am 
You'd make a lot of friends by including living soldiers on the list. Avoids that irritating situation where you console in another turn because you can't believe your soldier ended up one single square from the evac zone, and nobody was willing to wait an extra second.