Arma 3
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Data Type: Mod
File Size
Posted
9.255 MB
22 May, 2019 @ 6:03pm
1 Change Note ( view )

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PackForGuide_Music

Description
This mod is intended as addition to my guide https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1603895838.
Not binarized, user friendly and easy to read. Just use your Arma Tools to extract it and see how it works. Also, you can use it as a base for your own custom music packs for Zeus music module or triggers in Eden editor.

How to use it:
- Subscribe
- Search for it here: C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop
- Copy 'GuideForZeusMusic.pbo' somewhere on your hard drive
- Extract it with BankRev (ArmaTools)
- Make changes
- Pack it with Addon Builder
- Publish and enjoy

If there is no mod in your !Workshop folder, try to install it via Arma 3 Launcher -> Mods section. And after you install it, go to !Workshop - it should be there.

If BankRev is taking too much time to process the file - try to copy the file to another directory, before unpacking it. This may happen because your current directory is either protected by your system or has too long name. The same applies to the output folder.

If you need help - follow the link above to my guide or ask me.
20 Comments
Alina DeLight  [author] 21 Nov, 2021 @ 5:53am 
I hope that everything is working for you now. But if you still have any problems - please, describe what is your issue exactly and what exactly doesn't work for you, as I need more information before I can help you.
✠ DFSpecter 21 Nov, 2021 @ 1:19am 
I think I know what I did; I tried to rename some of the text to match the song, but I should've left well enough alone.
✠ DFSpecter 21 Nov, 2021 @ 1:14am 
I'm trying to get this to work in the editor, but now that I'm looking at it with the zeus module, I can't tell what I'm doing wrong.
Alina DeLight  [author] 13 Aug, 2021 @ 7:18am 
Sure, I'm always happy to help ❤
Connor 13 Aug, 2021 @ 6:09am 
Thank you very much :D This is a great help!
Alina DeLight  [author] 12 Aug, 2021 @ 3:16pm 
This should be enough, but if you need more help - please, ask me again.
Alina DeLight  [author] 12 Aug, 2021 @ 3:16pm 
I tested these numbers and here are the results:
-

15 - this is a distance at which you can hear this sound loud and clear,
1 - pitch of a sound (this may lead to interesting results),
17 - max distance at which you can hear this sound,
1 - this
1 - and this
1 - and this too - aren't seem to affect anything, so let them be
0 - delay before repeat (in seconds)
Alina DeLight  [author] 12 Aug, 2021 @ 3:13pm 
when you unpack it, you will see there such values:
-

class Afghanradio2 <--- This is a 'name of a class'
{
name="Afghanradio2"; <--- This is a 'name displayed' in the game
sounds[]=
{
"sfxsound"
};
sfxsound[]=
{
"SFX\radio\BBCNews2.ogg", <--- This is a 'file path'
15, <---- And these 'numbers'
1,
17,
1,
1,
1,
0
};
Alina DeLight  [author] 12 Aug, 2021 @ 3:13pm 
Sure, if you want to add custom sounds - there's a very good example of such sound pack:

It is - [SWU] Immersion Sound Pack
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=946763963

This mod adds ambient and environment sounds. And it's easy to read if you unpack it.
Connor 12 Aug, 2021 @ 1:40pm 
Hey, Firstly I want to say thank you very much for this guide and I come to you know looking for your help. Can you please teach me in adding custom 3d sounds to the 'Play sounds' Zeus module?