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V 2.00 should allow you to configure what you were asking for,
As it stands right now, it spawns the same broken clockworks that appear in the ruins, so it has the same loot drop table - which means whatever it is they are dropping would normally be dropped if encountered in the ruins. The intent of the mod was to allow acquisition of that loot for people who are unable to run a server with caves enabled. -
That being said, I could probably make it configurable to not drop anything. This wouldn't stop them from being destroyed by a meteor strike or something, so they would simply be wiped out if that happened. meaning if the player didn't find them and destroy them, there would be no evidence the mod was even working. :P
I will look into adding configuration to decrease or eliminate loot drops from non player smashing.
Thank you for the feedback.
Other then that I like the idea of this mod, renewable thulecite without fuelweaver anyone? XD
It might - I cant say for sure without seeing what is causing the crash.
You can try disabling one mod at a time and seeing if it crashes.
I sent you my discord info - if you have a discord account you can send me your client log.
Next time you experience the crash, just start a IM with me and drag and drop the log file into discord.
Is it still crashing when you enter the area?