Factory Town

Factory Town

Not enough ratings
How to generate coins without a market
By Xuhybrid
This guide provides an example for how to sell items to houses directly.
   
Award
Favorite
Favorited
Unfavorite
Intro
This guide provides an example for how to sell items to houses directly. You can avoid the limited nature of the current market system, and produce coins based on your production speed, not your market tier. I will cover two methods for delivery and an example of how to add a market to your design.
Minecarts
The below system is selling bread and produces about 12-13 before the minecart makes it's way around the loop. The speed at which you need to produce goods will need to be calculated based on the product(s) you're selling, as well as the number of houses you're selling to. This was setup to just give a reasonable boost to my current gold income, nothing serious.

I would recommend balancing the value of the goods you're selling with the amount of minecarts you have on the track, as well as the consumption speed of the houses. For example, the bread is finished consuming by the time the minecart gets half way around the track. Meaning i could have two minecarts on the track delivering 40 bread per rotation.

Conveyors
You could also just use something simpler like conveyors.

Conveyors including a Market
The previous examples were meant to offer an easy to understand example. Some of you might want to include a market with your house delivery. Below we can see veggie stew production with a priority feed into the market, and overflow into the housing market.

Multiple Markets
It's also possible to attach multiple markets with multiple products, and still have the markets cover all 20 houses. You can do this by making use of the railway and taking advantage of how the roads attach to the market. As long as roads are touching the 9x9 around a market, it will still work. Below i have added on a general goods market and am selling cloaks there on the same circuit as earlier.

6 Comments
slindenau 14 Oct, 2023 @ 2:52am 
Even though it might not be needed anymore in the current state of the game, this did help me realize i could just belt or (omni)pipe consumables into houses that were just out of range or have no pipe access due to terrain (and i didn't feel like adding more distribution buildings). Thanks!
Dave waters 16 Apr, 2021 @ 8:32am 
just bought the game and this helped alot thank you:steamthumbsup:
zaphod314 25 Dec, 2020 @ 11:27am 
This is what I was doing up to level 6 or 7 before I started using market
Xuhybrid  [author] 25 Mar, 2020 @ 11:19pm 
@SgtZero This was made when markets could only support 20 houses at a time. I believe the developer went back on that idea since. Also, like i stated at the beginning it's nothing serious. Just a bit of extra income.
SgtZero 25 Mar, 2020 @ 8:21pm 
you clearly dont understand the higher aspects of the game. All that to move 1 type of product, you barking up the wrong tree
 Gruntle  28 May, 2019 @ 5:32am 
Wow! Thank you!:steamhappy: