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1- Map Size makes rotations extremely lengthy. Also, a T starting from spawn takes roughly 30 seconds of knife out running to reach A site. Perhaps moving the sites closer to T spawn, making A site one of the inner rooms or a general cutting down of the map size is needed
2- Bomb sites are not very intuitive. I appreciate the desire to not have a ton of markings on the map that take away from the realism, but having the bomb sites at least labeled on the site itself.
3- The bomb sites are a little open. I know B is basically just the inside of a milk bottle building, but there's nothing to help mask the approach etc. Awps can cover A and B from basically CT spawn. It does hurt the "real world" feel, but there does need to be some cover etc to provide angles, hold spots, plant spots / protection etc
Love the concept, hope you keep working on it. More after we get more hours played on it
XD