Left 4 Dead 2

Left 4 Dead 2

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Rebalanced Guns
   
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Game Content: Weapons, Scripts
Weapons: Pistol, Sniper
File Size
Posted
Updated
77.485 KB
5 Sep, 2013 @ 8:08pm
31 Oct, 2024 @ 7:43pm
29 Change Notes ( view )

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Rebalanced Guns

Description
Subtle balance changes to make all weapons worthwhile. These scripts will only work offline or if you host a server. Updated for the Last Stand.

The exact changes can be found in the image above.
Pistols: better standing, moving, and incapacitated accuracy. Can now be used without crouching!
Silenced SMG: given more viewkick to make short bursts less accurate.
MP5: Reload sped up. Standing accuracy increased, moving accuracy reduced, more like a rifle.
M16: Higher damage means better performance against special infected and higher-difficulty commons. Magazines divide evenly into reserve ammo.
AK: Lower damage and better accuracy lets the AK remain good at steady full-auto fire, without as much DPS or benefit from laser sights.
SG552: Reload sped up, higher damage. Recoil and moving accuracy are its new weaknesses.
M60: More damage, more ammunition, lower fire rate, doubled range, and awful moving accuracy to encourage a stationary, hold-down-the-trigger playstyle, like a machine gun should have.
Snipers: Recoil increased to make long-range rapid fire less accurate. I think it also makes them feel more powerful.
AWP: Moving accuracy, fire rate, and reload speed improved. These changes make the weapon much more repsonsive, especially when moving. Previous versions improved damage instead, but this felt more rewarding to use.
Scout: Now a secondary weapon, since the DPS is too low for it to be anything else. And yes, it gets infinite ammo!
Shotguns: Changed the strange Autoshotgun recoil.
Chainsaw: more fuel.
Popular Discussions View All (1)
12
15 Mar, 2023 @ 9:07pm
Balance Testing and Feedback
RoastinGhost
61 Comments
RoastinGhost  [author] 31 Oct, 2024 @ 7:50pm 
✞INMORTALES✞ Beck, thank you for featuring the mod in your video!
Cool gameplay and mod setup.
BECKBRU 9 Oct, 2024 @ 12:54pm 
RoastinGhost  [author] 15 Mar, 2023 @ 6:16pm 
Thanks, Nick! I had been OK with that because of the slow RoF, but on more testing it's too consistent and easy to pull off. I'll look at another solution, but I'm not too excited about increasing total damage so much by switching to the next closest, AMMO_TYPE_HUNTINGRIFLE.
Nick 11 Mar, 2023 @ 7:11pm 
From what I see, I guess the AWP used AMMO_TYPE_AUTOSHOTGUN? That means... it can do what shotguns do to the crying one.
Hell 31 Jul, 2022 @ 9:49am 
Doesn't seem to work on realism, even after playing single player, or hosting a local server. Is it intended? If so, is it possible to make it work in realism?
BenL4D2 24 Aug, 2021 @ 3:20am 
I had to restart the game and I opened the map on the console
RoastinGhost  [author] 23 Aug, 2021 @ 8:16am 
Hi, Ben- were you the host of the server?
BenL4D2 17 Aug, 2021 @ 8:29am 
it*
BenL4D2 17 Aug, 2021 @ 8:29am 
it don't work I have ti enabled
RoastinGhost  [author] 24 Sep, 2020 @ 4:49pm 
Glad to hear it works, hope you enjoy! I guess this could use an update as of today.