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@Simuran: Yes, it should work fine, this mod doesnt modified that, instead this one add a script that triggers at the start of the match.
@Folcon: oh sorry, nsc made alot of changes which I consider "too much". it's a great mod, dont get me wrong, it's just that it's out of my taste to use.
@——: I do have a mod called citadel defense grid. it's like this but for citadels/starbases
but the main goal is just to make the ships battle last longer without doing major changes to the weapon. So far, it does achieve it's goal, spaceships feel like spaceships. Only problem is that sometimes, they'll drag your space battle for a long long time.
3 battleship with stock tech weapons (Tier 1) and armor (Tier 1) with a 20K+ hp boost is still on a 4k fleet power.
So yeah, seems like the changes to the fleet power is about 1k per ship or something. I posted a calculation of Fleet Power on the discussion in my Yamato Mod. you can use it to try check out.