Command: Modern Air / Naval Operations WOTY

Command: Modern Air / Naval Operations WOTY

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Climb Mount Narodnaia -ACT ELEVEN- Firewall
   
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9.6.2019 klo 9.06
9.6.2019 klo 9.41
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Climb Mount Narodnaia -ACT ELEVEN- Firewall

1 kokoelmassa, tekijä warhero101
Climb Mount Narodnaia
17 luomusta
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CLIMB MOUNT NARODNAIA
This series of scenarios is meant to simulate a Soviet invasion of Japan, after a joint Japanese-Korean-American fleet exercise is seen by the Soviets as a preparation for an attack against the motherland. These scenarios are not meant to be overly realistic, but instead are designed to mirror a campaign by the same name in Wargame: Red Dragon, with a few twists, edits, and additional content to make the missions more enjoyable and challenging. Have fun!

The Americans and Japanese suffered tremendous losses in the counter offensive yesterday. Although no ground was made in favor of the blue force, they still inflicted heavy casualties on the Soviet ground forces. So much so, in fact, that the red's offensive has stalled around Tsuiki AB. This minor victory has allowed the JSDF to hold for a little while longer; just enough for the Americans to carry out the next part of their plan. Enterprise will arrive tomorrow with her escorts, and this powerful surface group, along with air cover from Iwo Jima and Okinawa, will crush the Soviet Pacific fleet in a rain of fire and iron.

The Soviets know this and have begun to prepare for this imminent offensive, bringing up reinforcements and forcing ground crews to work around the clock to repair and maintain the absolute maximum number of airframes for battle readiness tomorrow. Unbeknownst to the reds, however, is the fact that the American offensive will not start tomorrow, but tonight- in a few hours, the Americans will launch a surprise attack aimed at debilitating their enemy, with weapons never before seen in the world stage...
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ACT ELEVEN: FIREWALL
- Stay alert and spread out. Radar coverage will make or break this scenario for you.

- This scenario is meant to be played until 1930 Zulu, roughly five and a half hours into the scenario. At this time, the scenario will automatically end, and you'll receive a wealth of points which, depending on how everything goes, may or may not be enough...