RimWorld

RimWorld

114 ratings
Brain Implants and More (implants)!
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
2.196 MB
10 Jun, 2019 @ 6:59am
8 Aug, 2023 @ 1:38am
18 Change Notes ( view )

Subscribe to download
Brain Implants and More (implants)!

Description

Brain Implants and More (implants)! adds new implants, mostly for the brain, but not just limited to that! :D

The implants have not one, not two, but THREE tiers, each one more powerful than the last!

Recommend using a new Savegame!

EPOE compatible
Chipsets now craftable!

The implants are as follows:

AI Chip: Acts like a Painstopper but with a boost to Consciousness, up to 250%!

Psychic Chip: Sensitivity to Psychic events are reduced, completely by tier 3.

Stomach Chip: Food Poisioning risk is reduced, completely by tier 3.

Toxic Chip: Toxic Buildup increases slower, its buildup stopped completely by tier 3.

Medical Chip: Tending speed and quality is increased, up to 125%. Surgery Success chance is also increased, tier
3 making failiure nearly impossible.

Farmer Chip: Increases plant work speed, up to 275%!

Mining Chip: Increases mining speed, up to 275%!

Immuno Chip: Increases immunity gain speed, up to 225%! (Immuno chip has an additional Crude tier, which has
a negative side-effect alongside it.)

Sleepstopper Chip: Removes the need for sleep entirely. (Only craftible with Glitterworld Chipset)

Information Chip: Skill gain is increased, up to 300%!

Research Chip: Research speed is increased, up to 300%!

Nanotech Chip: ALL wounds that damage limbs/organs will heal slowly without needing tending, but often
outpacing bleeding except for the worst of wounds. Medical conditions are left untouched, however. (Only
craftable with Glitterworld Chipset)


Chipsets are the foundation of this mod, to build these implants you can buy Chipsets or craft them!
The chipsets are:



You craft the implants and brains on the electric assembler, included in this mod. You unlock it by researching
Brain Interfacing, which requires the Multi-Analyser to research.

More implants are constantly being made and rebalanced.

Thanks for downloading! Please, if you find anything wrong or unbalanced with the mod, please go to the
Discussions and look for the Bugs and Suggestions pinned discussion, we are listening... Always listening... >:D

Popular Discussions View All (2)
2
23 Nov, 2021 @ 11:46pm
With this mod enabled, debug console disables spawning of things.
Lodufqa X AamKye
131 Comments
VladCorvi 13 Jul @ 3:48am 
Need 1.6 already!
BusinBurg 22 Jun @ 3:17am 
Hello, dear mod developers! I've been using your mod for 6 months, and I really liked it! Could you upgrade the mod to 1.5?
Thank you for your lovely mod!
SPEEDRUNNER - Z 15 Jan @ 7:34pm 
no tags no checks?
Andy 31 Jul, 2024 @ 5:22pm 
Would appreciate an update to 1.5
Friendgineer 28 Apr, 2024 @ 9:33am 
I have an issue with saving the game, leaving and rejoining because all the hard work i did into creating the glitterworld chips or any chip just. vanishes.
Except for the nanotech chip
Slickcharms 27 Apr, 2024 @ 7:26am 
Is a 1.5 update in the works? Or will the mod work anyway?
Emilie Sackenball 24 Dec, 2023 @ 7:57pm 
why they all says "replaces" that will not remove other already installed implants? even brain implants says they replaces body organs, like wut??
jonny02  [author] 9 Dec, 2023 @ 1:06am 
@FastestSoda
Thank you for your suggestion. I am currently short on time so this could take a while. Nice idea to add configurable bonuses and thanks for letting me know that the Mining Chip doesnt affect deep drill labour. Thanks!
FastestSoda 5 Dec, 2023 @ 4:26am 
This is completely not an actual game breaking issue and I’d perfectly understand if you don’t mind this, but I’d just like to say that the math on pawns with both the AI chip and Research implants gets kinda funky, as it’s multiplicative.

Those, on pawns with multiplicative or additive Manipulation modifiers (such as Genies with Bionic Arms) can make a Researcher have 3k+ research speed. Would you mind adding a config for the player to change the bonuses on the items?
Also, I think when the mod was made, deep drills weren’t in the game yet, so the Mining chip doesn’t interact with them like the Drill arms do (I could be wrong here tho). Do you think that would be a good interaction to add?

Again, I understand if you disagree with these. This is an excellent mod!
kamasuki1Pl 6 Nov, 2023 @ 1:44am 
the Gliterworld Information Chip after instaling into pawn gives you 60 steel