Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In XvT at least, lasers do more damage the faster you are moving when you fire them. Do you know how this mechanic works? Does the laser actually get extra speed, or does it work in some other way?
I've modded my own BFLIGHT.OVL file (using XWSE50) to mod the craft in the game, making them more like the TIE Fighter and XWA versions. I've put the details into a copy of your spreadsheet. Also, I added a Combat Rating showing how the fighters compare.
Here's the link to the file:
X-Wing - Modded Technical Specification Data [drive.google.com]
Craft Changes:
TIE Fighter and Interceptor are much more agile.
A-wing changed into the R22 Spearhead (marginally slower and less well shielded, and with green lasers)
TIE Advanced changed into the TIE Advanced x1 (basically a TIE Fighter with a Gunboat's shields, much easier to hit but twice as durable).
The R22 can be destroyed with 2 missiles, and the Y-wing with 1 torpedo, making a couple of missions easier.
Nebulon B Frigate has been marginally weakened, to exactly half the durability of the Star Destroyer (36 torps to destroy instead of 42).