Pathfinder: Kingmaker

Pathfinder: Kingmaker

188 ratings
Great Builds from great players
By G7
So many possibilites for char creation and progression, i've tried put everyting in one place.
The Source of builds
The great chanel Liquid Plays have post some great builds on youtube(https://www.youtube.com/channel/UCcqVNh3QKsXqpbYa4BkgBKg)
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The Idea
So many possibilites for char creation and progression, i've tried put everyting in one place.
The Source of builds
The great chanel Liquid Plays https://www.youtube.com/channel/UCcqVNh3QKsXqpbYa4BkgBKg and Nerd Commander https://www.youtube.com/user/NerdCommandoGames/featured have post some great builds on youtube.
W.I.P.
Work in process, be patient :)
Tank
* Druid Duelist Monk
Alignment: Lawful Neutral
Race: Aasimar (Plumekith)
Stats - Str: 14 Dex: 16 Con: 7 Int: 17 -> 20 Wis: 18 -> 20 Cha: 7
Classes – Blight Druid 14, Traditional Monk 1, Duelist 5
Skills – Mobility 3 Required, 110 Skill Points total

1 – Blight Druid: Destruction Domain, Weapon Finesse (or Dodge)
2 – Blight Druid:
3 – Blight Druid: Dodge (or Weapon Finesse)
4 – Blight Druid: +1 WIS
5 – Traditional Monk: Natural Spell, Crane Style
6 – Blight Druid:
7 – Blight Druid: Crane Wing
8 – Blight Druid: +1 WIS
9 – Blight Druid: Combat Mobility
10 – Blight Druid:
11 – Blight Druid: Crane Riposte
12 – Blight Druid: +1 INT
13 – Blight Druid: Wings
14 – Blight Druid:
15 – Blight Druid: Combat Expertise
16 – Duelist: + INT
17 – Duelist: Metamagic (Extend Spell)
18 – Duelist:
19 – Duelist: Metamagic (Reach Spell)
20 – Duelist: +1 INT
https://www.youtube.com/watch?v=-FiZ-Q8LPDc
* Knife Master Vivisectionist Two-weapon Kukri Guy Person
Halfling - STR:12 DEX:20(+3) CON:12 INT:14(+2) WIS:10 CHA:9
Knife Master 4 / Vivisectionist 16
Skills: Trickery, Stealth, Perception, Persuasion maxed.
Mobility to 3, UMD with extra

1) Knife Master 1 - Two-Weapon Fighting
2) Vivisectionist 1 -
3) Vivisectionist 2 - Martial Weapon Prof, Feral Mutagen
4) Knife Master 2 - DEX+1, Double Slice
5) Knife Master 3 - Combat Expertise, Finesse Training Kukri
6) Knife Master 4 - Trip
7) Vivisectionist 3 - Fury's Fall
8) Vivisectionist 4 - DEX+1, Improved Two-Weapon Fighting
9) Vivisectionist 5 - Greater Trip
10) Vivisectionist 6 - Feral Wings
11) Vivisectionist 7 - Improved Critical(Kukri)
12) Vivisectionist 8 - DEX+1, Critical Focus
13) Vivisectionist 9 - Dodge
14) Vivisectionist 10 - Hammer the Gap
15) Vivisectionist 11 - Greater Two-Weapon Fighting
16) Vivisectionist 12 - INT+1, Greater Mutagen
17) Vivisectionist 13 - Weapon Focus(Kukri)
18) Vivisectionist 14 - Tiring Critical
19) Vivisectionist 15 - Toughness
20) Vivisectionist 16 - INT+1, Grand Mutagen

Spells:
1) Expeditious Retreat, Reduce Person, Shield, True Strike,
CLW, Firebelly, Stone Fist
2) Delay Poison, Resist Energy, Aid
3) Heroism, Displacement, Haste
4) Stoneskin, Death Ward, Greater Invisibility, False Life Greater
Echolocation
5) Spell Resistance
6) Transformation
https://www.youtube.com/watch?v=3O9rGBPYDMU
* Dagger Monk Rogue
Aasimar Plume-kith
Str:10 Dex:19 Con:10 Int:12 Wis:18 Cha:10
Skill points priority: stealth,mobility(3),trickery,magic device,perception,religion

1:Monk- 2 weapon fighting,crane style
2:Rogue Knife Master-
3:Rogue-Accomplished sneak attacker,Fast Stealth
4:Rogue-Finesse training (sai or dagger)
5:Rogue-outflank,combat reflexes
6:Monk-Dodge
7:Monk-Improved Two-Weapon Fighting
8:Monk-1dex true strike
9:Monk-Crane Wing,Defensive Spin
10:Monk-IMPROVED blind fight,Scorching ray
11:Monk-Crane Riposte(or Wings)
12:Monk-Barkskin
13:Monk-Greater Two-Weapon Fighting,Leg Sweep
14:Monk-Blind Fight,Restoration
15:Monk-Wings(Or Crane Riposte)
16:Monk-Diamond body
https://www.youtube.com/watch?v=DNTITkH31m0
* Aldori Defender Build
Race: Aasimar (Angelkin)
Str: 19 (+5) Dex: 14 Con: 16 Int: 13 Wis: 8 Cha: 9
Alignment: Lawful (Neutral)
Classes: Fighter (Aldori Defender) 10/ Monk (Traditional) 1/ Sorcerer 1/Dragon Disciple 4/Stalwart Defender 4
Skills: Mobility (at least 3), Knowledge (Arcana) (at least 5)

Feats etc.: (Fighter=F, Monk=M, Sorcerer=S, Dragon Disciple=DD, Stalwart Defender=SD)
1F: Dodge, Armor Focus
2M: Crane Style
3F: Shield Focus, Combat Expertise
4F:
5F: Outflank, Weapon Focus - Dueling Sword
6F: Weapon Training (Heavy Blades)
7F: Weapon Specialization - Dueling Sword
8F:
9F: Greater Shield Focus
10F: Weapon Training (Bows), Weapon Training (Heavy Blades)
11F: Wings
12S: Arcane Bloodline, Lizard Familiar, (bonus feat, class skill, spells — whatever)
13DD: Greater Weapon Focus - Dueling Sword, (bloodline — whatever)
14DD: Toughness
15DD: Combat Reflexes
16DD: Spell - Mirror Image
17SD: Seize the Moment
18SD: Smash
19SD: Power Attack
20SD: Roused Defence
https://www.youtube.com/watch?v=21c80bRpVjo
* Rock Solid Kinetic Knight Build
Dwarf
STR 11 DEX 17 +1 CON 20 +4 INT 7 WIS 10 CHA 8
Perception
20 Kinetic Knight

1) Weapon Finesse, Blade, Earth
2) Trip
3) Weapon focus - Kinetic Blast
4) Dex+, Greater Trip
5) Fury's Fall, Bowling Infusion
6) Elemental Wisper - Hare or Lizard
7) Earth, Outflank
8) Con+, Enduring Earth
9) Sheild wall
10) Great Fortitude
11) Toughness, Entangling Infusion
12) Con+, Tremorsense
13) Steel Soul, Rare Metal Infusion
14) Improved Greater Fortitude
15) Air, Armor Focus Light Armor, Air Blast
16) Con+, Enveloping Winds
17) Lightning Reflexes, Magnetic Infusion
18) Aerial Evasion
19) Improved Lightning Reflexes, Pushing Infusion
20) Con+, Dodge
https://www.youtube.com/watch?v=zau9OzPBFRo
* Vivisectionist Alchemist with light shield
Race: Aasimar (Plumekith)
Str: 11 Dex: 19 (+5) Con: 14 Int: 14 Wis: 16 Cha: 7
Alignment: whatever (Neutral Good)
Classes: Alchemist (Vivisectionist) 20
Skills: whatever (Use Magic Device)

Feats etc.:
1: Weapon Finesse
2: Combat Trick - Two-Weapon Fighting
3: Shield Proficiency
4: Combat Trick - Shield Bash
5: Shield Wall
6: Combat Trick - Dodge
7: Outflank
8: Preserve Organs
9: Improved Two-Weapon Fighting
10: Mummification
11: Wings
12: Greater Mutagen
13: Shield Focus
14: Combat Trick - Weapon Focus (something light, for example Light Mace)
15: Shield Master
16: Grand Mutagen
17: Greater Two-Weapon Fighting
18: Combat Trick - Combat Expertise
19: Improved Initiative
20: True Mutagen

Important Spells:

1: Shield, Enlarge Person, Reduce Person, True Strike, Expeditious Retreat
2: Barkskin, Cat's Grace
3: Haste, Cure Serious Wounds
4: Cure Critical Wounds, Freedom of Movement, Death Ward, Restoration
5: Stoneskill (Communal), Spell Resistance
6: Transformation, Legendary Proportions, Heal
https://www.youtube.com/watch?v=LYtBzPuRfsg
* Melee Shielded Ranger
Race: Dwarf
Str: 18(+4) Dex: 12 Con: 19(+1)(firstly) Int: 7 Wis: 13 Cha: 5
Alignment: whatever
Classes: Ranger 20
Skills: whatever

Feats etc. :
1: Armor Proficiency (Heavy Armor), Favored Enemy - Humans
2: Weapon and Shield - Two-Weapon Fighting
3: Shield Bash, Forest (terrans don't matter much)
4: Smilidon
5: Boon Companion, 2xFey
6: Improved Two-Weapon Fighting
7: Outflank
8: First World
9: Steel Soul
10: Greater Two-Weapon Fighting, Undead, Fey
11: Shield Master
12:
13: Combat Reflexes, Underground
14: Bashing Finish
15: Iron Will, Plants, Fey
16:
17: Improved Iron Will
18: Highlands, Shield Focus
19: Toughness
20: Magical Beasts. Fey

Important Spells:

1: Lead Blades, Cure Light Wounds, Acid Maw, Long Strider
2: Bear's Endurance, Cat's Grace, Barkskin, Sense Vitals
3: Instant Enemy, Resist Energy Communal, Protection from Energy Communal, Delay Poison Communal, Feather Step Communal, Greater Magic Fang
4: Aspect of the Wolf, Animal Growth, Shield of Dawn, Blessing of the Salamander
https://www.youtube.com/watch?v=b7dThBJME70&list=PL4UqltmSKaEds5-qbSRtqajiE42K2gZyZ&index=26
* Bard Tank
Bard Tank

Race: Human Align: CG (Any)

STR: 10 DEX: 20(18+2) CON: 9 INT: 13 WIS: 7 CHA: 16

Skills: Mobility, Trickery, Stealth, Persuasion, Perception maxed. UMD with spare.

Lvl 1: Bard 1 - Weapon Finesse, Two-Weapon Fighting
Lvl 2: Bard 2 - Combat Reflexes
Lvl 3: Bard 3 - Martial Weapon Prof.
Lvl 4: Bard 4 - DEX+1
Lvl 5: Bard 5 - Blind Fight
Lvl 6: Bard 6 - Seize the Moment
Lvl 7: Bard 7 - Outflank
Lvl 8: Bard 8 - DEX+1
Lvl 9: Bard 9 - Improved Two-Weapon Fighting
Lvl 10: Bard 10 - Improved Blind Fight
Lvl 11: Bard 11 - Improved Critical(Kukri)
Lvl 12: Bard 12 - DEX+1
Lvl 13: Bard 13 - Critical Focus
Lvl 14: Bard 14 - Combat Expertise
Lvl 15: Bard 15 - Greater Blind Fight
Lvl 16: Bard 16 - DEX+1
Lvl 17: Bard 17 - Greater Two-Weapon Fighting
------------------------------------------------------------------
Lvl 18:
Lvl 19:
Lvl 20:

Spells:
Lvl 1: Unbreakable Heart, Grease, Expeditious Retreat, Ear Piercing Scream,
Hideous Laughter, Remove Fear
Lvl 2: Mirror Image, Sense Vitals, Glitterdust, Invisibility*, Blindness, Sound Burst
Lvl 3: Displacement, Haste, Delay Poison(Communal), Thundering Drums, Confusion,
Remove Curse
Lvl 4: Greater Invisibility, Freedom of Movement, See Invisibility(Communal),
Break Enchantment, Shout
Lvl 5: Greater Heroism, Song of Discord, Ki Shout, Shadow Evocation
Lvl 6: Greater Shout, Overwhelming Presence, Brilliant Inspiration

* Paladin Tank
Paladin Tank
Monk(Scaled Fist) 1 / Paladin(Hospitaler) 16
Race: Aasimar (Musetouched)

STR:12 DEX:18 CON:12 INT:8 WIS:13 CHA:18

Skills: Perception, Mobility

Alignment: LG Deity: Irori

1) Monk 1 - Weapon Finesse, Crane Style
2) Paladin 1 -
3) Paladin 2 - Dodge
4) Paladin 3 - CHA+1 Mercy-Fatigued
5) Paladin 4 - Crane Wing
6) Paladin 5 -
7) Paladin 6 - Blind Fight, Mercy-Diseased
8) Paladin 7 - CHA+1
9) Paladin 8 - Crane Riposte
10) Paladin 9 - Mercy-Confused
11) Paladin 10 - Wings
12) Paladin 11 - CHA+1
13) Paladin 12 - Combat Reflexes, Mercy-Blinded
14) Paladin 13 -
15) Paladin 14 - Outflank
16) Paladin 15 - CHA+1, Mercy-Paralyzed
17) Paladin 16 - Seize the Moment
---------------
18)
19)
20)

https://www.youtube.com/watch?v=hY-rE-Qe0H8
Mage
* High Saves Sorcerer
Aasimar (Musetouched)
Starting Stats - STR 12/DEX 18(+2)/CON 11/INT 13/WIS 12/CHA 17(+3)
Skills - Persuasion and Use Magic Device

Level 1 - Paladin (Divine Hunter), Improved Initiative, Diety (Abadar)
Level 2 – Paladin
Level 3 – Monk (Scaled Fist), Rapid Shot, Crane Style
Level 4 – Sorcerer (Celestial Bloodline), DEX +1, Elemental Focus (Fire), Spells: Shield and Magic Missile
Level 5 – Sorcerer, Combat Expertise
Level 6 – Sorcerer, Reduce Person
Level 7 – Sorcerer, Greater Elemental Focus (Fire), Spells: Mirror Image
Level 8 – Sorcerer, DEX +1, Spells: Snowball, Glitterdust
Level 9 – Sorcerer, Manyshot, Spells: Protection from Arrows, Commnual
Level 10 – Sorcerer, Dodge, Spells: Ray of Enfeeblement, Scorching Ray, Haste
Level 11 – Sorcerer, Wings Spells: Stoneskin
Level 12 – Sorcerer, CHA +1, Spells: Web, Lightning Bolt, Obsidian Flow
Level 13 – Sorcerer, Crane Wing, Spells: Constricting Coils
Level 14 – Sorcerer, Spells: Cat’s Grace (replacable), Slow, Enervation, Cloud Kill
Level 15 – Sorcerer, Crane Riposte, Spells: Transformation
Level 16 – Sorcerer, CHA +1, Extend Spell, Spells: Shout, Baleful Polymorph (or Feeblemind), Sirocco
Level 17 – Sorcerer, Point Blank Shot, Spells: Prismatic Spray
Level 18 – Sorcerer, Spells: Feeblemind, Disintegrate, Resonating Word
Level 19 – Sorcerer, Clustered Shot, Spells: Dragonkind III
Level 20 – Sorcerer, CHA +1, Spells: Polymorph Greater, Polar Ray
https://www.youtube.com/watch?v=L3SHj-IR4Uw
* Arcane trickster
Race: Elf
STR 13 DEX 18 CON 10 INT 18 WIS 10 CHA 10
Skill Points: Mobilety,Trickery,Arcana,Perception and Persuasion, use Magic Deviece

1-Wizard-Wizard-universalist -Arcane bond:hare -point blank shot -spell penetration
(spells: hurricane bow,burning hands,hypnotysm,shield,shocking grasp,reduce person,snowball)
2-Wizard:-(spells:True stike,protection from alignment)
3-Rogue-Acomplished Sneak Attacker
4-Wizard:Spells:Sense Vitals,Scoching Ray
5-Arcane Trickster:precise shot(Spells:acid Arrow,Cat's Grace)
6-Arcane Trickster:(Spells:heroism,Haste)
7-Arcane Trickster:Greater spell penetration(Spells:Fireball,Slow)
8-Arcane Trickster:int+1(Spells:Greater Invisibility , Controlled Fireball" or Stoneskin")
9-Arcane Trickster:Maximize Spell(Spells:Fear,Boneshatter)
10-Arcane Trickster:(Spells:polymorph,shadow Evocation)
11-Arcane Trickster:Highten Spell(Spells:Constricting Coils,Dominate Person)
12-Arcane Trickster:(Spells:Greater heroism,Hellfire Ray)
13-Arcane Trickster:Extend spell(Spells:Acid Fog,Transformation)
14-Arcane Trickster:(Spells:Polymorph Greater,Elemental body])
15-Arcane Trickster:Empower Spell(Spells:Elemental Assesor,Burning Arc)
16-Wizzard:Spell Focus Evocation(Spells:Dragonkind III,Frightfull Aspect )
17-Wizzard:Greater Spell Focus Evocation(Spells:Shadow evocation Greater,Summon Elder Elemental)
18-Wizzard:(Spells:Summon MonsterIX,Wail of The Banshee)
19-Wizzard:Elemental Focus Fire:(Spells:CHain lightning,Disintegrate)
20-Wizzard:(Spells:Dimension Door,Molten Orb)
www.youtube.com/watch?v=tAaYLKyrVKE
* Spell Resistance Trickster
Race: Elf
Stats - Str: 15 Dex: 16 ->20, Con: 10 , Int: 17 -> 20 Wis: 12 Cha: 12
Classes - Sage Sorcerer (9), Rogue (1), Arcane Trickster (10)
Skills – Mobility 4, Trickery 4, Knowledge (Arcana) for Trickster

** = Spells

1 – Sage Sorcerer: Point Blank Shot, Heighten Spell, Class Skill (Knowledge World) ** Snowball, Grease
2 – Rogue:
3 – Sage Sorcerer: Precise Shot
4 – Sage Sorcerer: +1 INT ** Reduce Person or Vanish
5 – Sage Sorcerer: Accomplished Sneak Attacker ** Acid Arrow
6 – Arcane Trickster: **Vanish (or Reduce Person), Mirror Image
7 – Arcane Trickster: Rapid Shot ** Protection from Arrows (Communal)
8 – Arcane Trickster: +1 INT ** Shield, Blur, Haste
9 – Arcane Trickster: Extend Spell ** Stoneskin
10 – Arcane Trickster: ** Sense Vitals, Resist Energy (Communal), Greater Invisibility
11 – Arcane Trickster: Quicken Spell ** Icy Prison
12 – Arcane Trickster: +1 INT ** Glittedust, Fireball, Protection From Energy (Communal), Cloudkill
13 – Arcane Trickster: Manyshot ** Transformation
14 – Arcane Trickster: ** Shout, Feeblemind, Acid Fog
15 – Arcane Trickster: Maximize Spell ** Prismatic Spray
16 – Sage Sorcerer: +1 DEX ** Baleful Polymorph, Disintegrate, Caustic Eruption
17 – Sage Sorcerer: Empower Spell ** Greater Shout
18 – Sage Sorcerer: Skill Focus (Knowledge Arcana) ** Resonating Word, Sunburst
19 – Sage Sorcerer: Improved Critical (Longbow) ** Tsunami
20 – Sage Sorcerer: +1 DEX, ** New Arcana (Have fun with it), Polar Ray, Heroic Invocationn

www.youtube.com/watch?v=2hKPF2X2aQI
* Arcane Trickster Sorcerer
Race : Halfling
STR 6 DEX 18 CON 12 INT 12 WIS 10 CHA 19
Alch(vivisectionist) 1 / Sorcerer (arcane) 9 / Arcane Trickster 10
Level 1 :
Class : Alch(vivisectionist) 1
Feats : Point-blank shot
Potions: Shield,Cure light wounds, true strike,reduce person
Level 2 :
Class : Sorcerer (arcane) 1
Skills Points : Mobility 1 ,Trickery 1
Feats : Combat Casting
Arcane Bond : Hare Familiar
Bloodline Class Skill : any
Spells : Mage Armor and Color Spray
Level 3 :
Class : Sorcerer (arcane) 2
Skills Points : Mobility 1 ,Trickery 1, Knowledge (Arcana) 1
Feats : Accomplished Sneak Attacker
Level 4 :
Class : Sorcerer (arcane) 3
Skills Points : Mobility 1, Trickery 1
Ability Points : CHA
Spells : Shocking Grasp
Level 5 :
Class : Sorcerer (arcane) 4
Skills Points : Knowledge (Arcana) 2 , Persuasion 1
Feats : Precise Shot
Spells : Scorching Ray
Level 6 :
Class : Arcane Trickster 1
Skills Points : Persuasion
Spells : Shield, Protection from arrows
Level 7 :
Class : Arcane Trickster 2
Skill Points : Pesuasion, Use magic device
Feats : Weapon focus -> ray
Spells : Displacement
Level 8 :
Class : Arcane Trickster 3
Skill Points : Persuasion 1 , use magic device 2
Ability Points : CHA
Spells : Reduce Person, Sense Vitals, Vampiric Touch
Level 9 :
Class : Arcane Trickster 4
Skill Points : Persuasion 1 , Use magic device 3
Feats : Improved Initiative
Spells : Greater Invisibility
Level 10 :
Class : Arcane Trickster 5
Skill Points : Persuasion 1 , Use magic device 2
Spells : Frigid Touch, Haste/Heroism, Enervation
Level 11 :
Class : Arcane Trickster 6
Skill Points : Persuasion 1 , Use magic device 2, Knowledge (arcana) 1
Feats : Metamagic ( Heighten Spell)
Spells : Acidic Spray/Animal Growth/Cone of Cold
Level 12 :
Class : Arcane Trickster 7
Skill Points : Persuasion, use magic device, knowledge (arcana)
Ability Points : CHA
Spells : Glitter dust / Mirror image, Slow/heroism/dispel magic, Shout, Acidic Spray/Animal Growth/Cone of Cold
Level 13 :
Class : Arcane Trickster 8
Skill Points : Persuasion 1 , use magic device 1 , knowledge (arcana) 2
Feats : Metamagic ( Empower Spell)
Spells : Hellfire Ray
Level 14 :
Class : Arcane Trickster 9
Skill Points : Persuasion, use magic device, knowledge (arcana)
Spells : False life, greater, feeblemind, Disintegrate
Level 15 :
Class : Arcane Trickster 10
Skill Points : Persuasion 1 , use magic device 1, knowledge (arcana) 2
Feats : Metamagic (Extend Spell)
Spells : Legendary proportions/ umbral strike
Level 16 :
Class : Sorcerer (arcane) 5
Skill Points : Persuasion, use magic device
Ability Points : CHA
Spells : Stone skin/ phantasmal web/break enchat, Heroism (greater), Prismatic Spray
Level 17 :
Class : Sorcerer (arcane) 6
Skill Points : Persuasion, use magic device, knowledge (arcana)
Feats : Metamagic (Quicken Spell)
Spells : Shout,Greater
Level 18 :
Class : Sorcerer (arcane) 7
Skill Points : Persuasion, use magic device
Bloodline Feat : Spell penetration
Spells : Umbral Strike, Stormbolts/Seamantle
Level 19 :
Class : Sorcerer (arcane) 8
Skill Points : Persuasion, use magic device, knowledge (arcana)
Feat : Greater Spell Penetration
Spells : Tsunami
Level 20 :
Class : Sorcerer (arcane) 9
Skill Points : Persuasion, use magic device
Ability Points : CHA
New Arcana : Stormbolts
Spells : Protection From spells/polar ray/Horrid witling, Fiery Body
https://www.youtube.com/watch?v=DtgwX-Gjrc0&list=PL4UqltmSKaEds5-qbSRtqajiE42K2gZyZ
* Kineticist Thug
Race: Tiefling (Hungerseed)
Class: KIN1/THUG1/KIN16
STR 12(10+2) DEX 17 CON 14 INT 14 WIS 12 CHA 10
Skills: Trickery, Perception, Persuasion
1 - Kin1 - Point Blank Shot, Water, Kinetic Blade, Water
2 - Thug1
3 - Kin2 - Precise Shot, Bull Rush
4 - Kin3 - DEX+1, Pushing Infusion
5 - Kin4 - Weapon Focus Kinetic Blast, Water Bonus Greater Bull Rush
6 - Kin5 - Extended Range
7 - Kin6 - Dazzling Display, Skill Focus Persuasion
8 - Kin7 - DEX+1, Expanded Element Fire
9 - Kin8 - Shatter Defenses, Bonus Fire Dreadful Carnage
10 - Kin9 - Spray
11 - Kin10 - Deceitful, Bonus Fire Persuasive
12 - Kin11 - DEX+1, Infusion Wall
13 - Kin12 - Improved Critical, Bonus Water Blind Fight
14 - Kin13 - Torrent
15 - Kin14 - Spell Penetration, Bonus Water Improved Blind Fight
16 - Kin15 - DEX+1, Earth
17 - Kin16 - Greater Spell Penetration, Expanded Defense Flesh of Stone
18 - Kin17 - Deadly Earth
Healer/Suport
* Ecclesitheurge
Human Ecclesitheurge 20
Str 7, Dex 16, Con 16, Int 7, Wis 19+ 5, Cha 10
Primary Domain Weather , Water or Air
Secondary Domain : Animal
1 Extra Channel x 2
3 Extra Channel
5 Boon Companion
7 Extend spell
9 Spell Focus - evocation
11 Greater Spell Focus - evocation
13 Improved Initiative
15 Spell Penetration
17 Greater Spell Penetration
19 Toughness
https://www.youtube.com/watch?v=jy-If-BEeHM&list=PL4UqltmSKaEds5-qbSRtqajiE42K2gZyZ
* Wet Nurse Kineticist[Off Healer]
Race: Tiefling (foulspawn)
Stats: STR 12 DEX 16 CON 20 (+5) INT 8 WIS 12 CHA 7
Skills: Mobility, Use Magic Device
Class: Kineticist 20

Lvls:
1: Medium Armor Proficiency, Water Blast
2: Kinetic Healer
3: Armor Proficiency Heavy, Pushing Infusion
4: Slick
5: Dodge, Spindle
6: Kineticist Bonus Feat (Greater Bullrush)
7: Fire, heavy armor focus
8: Healing burst
9: Toughness Detonation
10: Kineticist bonus feat water (Greater Bullrush)
11: Greater Fortitude, Wall
12: Fire's Fury
13: Improved Initiative, torrent
14: Familiar (Lizard)
15: Earth, Weapon Focus (Kinetic Blast)
16: Flesh of stone
17: Improved Greater Fortitude, Cloud
18: Tidal Wave
19: Lightning Reflexes, Deadly Earth, Metamagic (empowered)
20: Enduring Earth
https://www.youtube.com/watch?v=t637IjVCm94&list=PL4UqltmSKaEds5-qbSRtqajiE42K2gZyZ&index=45
* Grenadier Alchemist[SUP/DD]
Race: Human
Str: 10 Dex: 16 Con: 16 Int: 19 (+5) Wis: 7 Cha: 7
Alignment: whatever (Neutral Good)
Classes: Alchemist (Grenadier) 20
Skills: whatever

Feats/Arcana:
1: Point-Blank Shot, Extra Bombs
2: Choking Bomb
3: Ability Focus - Bombs
4: Tanglefoot Bombs
5: Precise Shot
6: Infusion
7: Extra Bombs
8: Cognatogen
9: Extra Bombs
10: Fast Bombs
11: Rapid Shot
12: Cursed Bomb
13: Weapon Focus - Bombs
14: Greater Cognatogen
15: Metamagic - Extend Spell
16: Grand Cognatogen
17: Improved Initiative
18: Preserve Organs
19: Toughness
20: Mummification, Preserve Organs, Awakened Intellect

Important Spells: useful buffs
For example:
1: Shield, Enlarge Person (for teammates), Targeted Bomb Admixture, Reduce Person (for grenadier)
2: Cat's Grace, Barkskin, Aid
3: Displacement, Restoration (Lesser), Haste
4: Death Ward, Grater Invisibility, Freedom of Movement
5: Spell Resistance, Stoneskill (Communal)
6: Transformation, Eyebite, Heal, Cure Serious Wounds
https://www.youtube.com/watch?v=lcJsWlaO1bA
* 2 Hander Hospitaler
Race: Aasimar (Angelkin)
Str: 19 -> 24 Dex: 14 (13 at very least) Con: 14 Int: 7 Wis: 7 Cha: 18
Alternate stats if dump stats are unwanted:
Str: 17 -> 22 Dex: 14 (13 at very least) Con: 12 Int: 10 Wis: 10 Cha: 18
Alignment: Lawful Good
Classe: Paladin Hospitaler (20 levels)
Deity: Whatever you want (This build uses Shelyn)
Skills: Use Magic Device

Feats:
1: Power Attack
2: -
3: Combat Reflexes, Mercy Fatigued
4: -
5: Outflank
6: Mercy Staggered
7: Seize the Moment
8: -
9: Critical Focus, Mercy Exhausted
10: -
11: Improved Initiative
12: Mercy Blinded
13: Tiring Critical
14: -
15: Exhausting Critical. Mercy Confused
16: -
17: Weapon Focus Falchion (Can use whichever you like)
18: Mercy Sickened
19: Toughness
20: -

Spells to consider:

Level 1 Spells: Divine Favor
Level 2 Spells: Bull Strength, Eagle Splendor, Owl's Wisdom, Protection from Chaos/Evil Communal, Aura of greater Courage
Level 3 Spells: Angelic Aspect, Archon's Aura
Level 4 Spells: Eaglesoul, Resounding Blow
https://www.youtube.com/watch?v=HyjzU6ckx5Q&list=PL4UqltmSKaEds5-qbSRtqajiE42K2gZyZ&index=36
* Paladin Archer
Race: Half-Orc (or Human, or Aasimar, or Halfling)
Str: 10 Dex: 14 Con: 14 Int: 12 Wis: 10 Cha: 19 (+5)
Alignment: Lawful Good
Classe: Paladin 14/ Monk (Scaled Fist) 2/ Fighter 4
Deity: Whatever
Skills: Use Magic Device

Feats (Paladin=P, Monk=M, Fighter=F):
1P: Point-Blank Shot
2P:
3P: Rapid Shot, Mercy - Sickened
4P:
5P: Weapon Focus - Longbow (or Precise Shot)
6P: Mercy - Dazed
7P: Manyshot
8P:
9P: Precise Shot (Weapon Focus - Longbow), Mercy Cursed
10P:
11P: Extra Lay of Hands
12M: Improved Initiative
13M: Toughness, Dodge
14F: Improved Critical - Longbow
15F: Lightning Reflexes, Deadly Aim
16F:
17F: Weapon Specialization - Longbow, Point-Blank Master
18P: Mercy Poisoned (or Blinded)
19P: Improved Lightning Reflexes
20P:

Important Spells:

Level 1: Divine Favor, Bless, Protection from Chaos/Evil
Level 2: Effortless Armor, Protection from Chaos/Evil Communal, Eagle's Splendor
Level 3: Dispel Magic, Cure Moderate Wounds, Remove Curse, Resist Energy Communal, Archon's Aura
Level 4: Holy Sword, Eaglesoul, Break Enchantment
https://www.youtube.com/watch?v=p_RqxEoB9Ho&list=PL4UqltmSKaEds5-qbSRtqajiE42K2gZyZ&index=4
Ranger
* Stormwalker Ranger
Race: Aasimar (Plumekith)
Stats - Str: 14 -> 15 Dex: 16 -> 20 Con: 10 Int: 14 Wis: 16 Cha: 14
Classes – Rogue 4, Ranger (Stormwalker) 16
Skills – Mobility to 4, have fun with the rest

1 – Rogue: Point Blank Shot
2 – Rogue: Fast Stealth
3 – Rogue: Precise Shot, Weapon Finesse (Rapier)
4 – Rogue : +1 DEX, Rapid Shot
5 – Stormwalker : Accomplished Sneak Attacker, Favored Enemies (Humans)
6 – Stormwalker :
7 – Stormwalker : Manyshot, Favored Terrain (Plains)
8 – Stormwalker : +1 DEX
9 – Stormwalker : Weapon Focus (Longbow), Favored Enemies (Animals)(Humans)
10 – Stormwalker : Point Blank Master (Longbow)
11 – Stormwalker : Improved Critical (Longbow)
12 – Stormwalker : +1 DEX, Favored Terrain (Underground)
13 – Stormwalker : Critical Focus
14 – Stormwalker : Favored Enemies (Undead)(Humans)
15 – Stormwalker : Tiring Critical
16 – Stormwalker : +1 DEX
17 – Stormwalker : Exhausting Critical, Favored Terrain (Forest)
18 – Stormwalker : Improved Critical (Rapier) or Pinpoint Targeting if added
19 – Stormwalker : Deadly Aim or Clustered Shots, Favored Enemies (Fey)(Humans)
20 – Stormwalker : +1 STR
https://www.youtube.com/watch?v=vN_hHrPqx-8
* Arcane archer
Race : Elf
STR : 11 DEX : 18 CON : 12 INT : 19 +5 WIS : 10 CHA : 7
Class : Eldritch Archer 20
Skills points : use magic device, persuasion, perception, knowledge (arcana) and knowledge (world)

Level 1 :
Feat : Point-blank Shot
Spells : color spray, enlarge person, shield, ray of enfeeblement, expeditious retreat, burning hands, corrosive touch
Level 2 :
Spells : true strike, snowball
Level 3 :
Feat : Precise shot
Magus arcana : Arcane Accuracy
Spells : Magic Missile, reduce person
Level 4 :
Spells : Web, Scorching ray
Level 5 :
Feats : Improved initiative, Rapid shot
Spells : Mirror image, cat's grace
Level 6 :
Magus arcana : wand mastery
Spells : Invisibility, Effortless armor
Level 7 :
Feat : Weapon Focus -> Long Bow
Spells : Haste, Stinking cloud
Level 8 :
Spells : Fireball, Displacement
Level 9 :
Feat : Manyshot
Magus arcana : Enduring blade
Spells : Dispel magic, vampiric touch
Level 10 :
Spells : Greater invisibility, Dragon's breath

Level 11 :
Feats : Deadly Aim, Improved Critical -> Long bow
Spells : Stoneskin, shout
Level 12 :
Magus arcana : Wand wielder
Spells : Enlarge person (mass), Controlled fireball
Level 13 :
Feat : Metamagic (extend spell)
Spells : Cone of cold, Fire snake
Level 14 :
Spells : Acidic Spray, Baleful polymorph
Level 15 :
Feat : Spell penetration
Magus arcana : ghost blade
Spells : Vampiric shadow shield, cloudkill
Level 16 :
Spells : Transformation, Hellfire Ray
Level 17 :
Feats : Greater Weapon Focus -> Long bow, Greater Spell Penetration
Spells : True seeing, Dispel magic (Greater)
Level 18 :
Magus arcana : prescient attack
Spells : disintegrate, chain lightning
Level 19 :
Feat : Toughness
Spells : Acid fog, sirocco Hurricane bow, Sense vitals, Hold person, False life(greater), Echolocation, Cloak of dreams
Level 20 :
Spells : Sirocco, umbral strike
https://www.youtube.com/watch?v=MpC6uHyLix4&list=PL4UqltmSKaEds5-qbSRtqajiE42K2gZyZ&index=16
* Throwing Mad Dog Barbarian
Human - Neutral (what ever)
Str 16 Dex 20 +4* Con 16 Int 07 Wis 07 +1 Cha 07
Pet : Leopard for Triping
Skills only Perception stands out

01] Mad Dog Barbarian > Point-Blank Shot & Precise Shot
// You can also go for Weapon Focus (Throwing Axe) & Combat Reflexes but it's a bug that Throwing Axes are considered melee and procing AoO and will probably be patched later
on.
02] Mad Dog Barbarian > /
03] Mad Dog Barbarian > Two-Weapon Fighting
04] Mad Dog Barbarian > Reckless Stance
05] Mad Dog Barbarian > Deadly Aim
06] Mad Dog Barbarian > /
07] Mad Dog Barbarian > Improved Two-Weapon Fighting
08] Mad Dog Barbarian > Inspire Ferocity
09] Mad Dog Barbarian > Clustered Shots
10] Mad Dog Barbarian > /
11] Mad Dog Barbarian > Greater Two-Weapon Fighting
12] Mad Dog Barbarian > Any/Swift Foot/Internal Fortitude/Improved Damage Reduction/Fearless Rage
13] Mad Dog Barbarian > Hammer the Gap
14] Mad Dog Barbarian > /
15] Mad Dog Barbarian > Weapon Focus (Throwing Axe)
16] Mad Dog Barbarian > Any/Swift Foot/Internal Fortitude/Improved Damage Reduction/Fearless Rage
17] Mad Dog Barbarian > Improved Precise Shot
18] Mad Dog Barbarian > /
19] Mad Dog Barbarian > Improved Critical (Throwing Axe)
20] Mad Dog Barbarian > Any/Swift Foot/Internal Fortitude/Improved Damage Reduction/Fearless Rage


Notes :
Rapid Shot Line doesn't seem to work right now with two-weapon fighting can be added instead of Precise Shot once patched.
https://www.youtube.com/watch?v=g-wrfXXkdAE&list=PL4UqltmSKaEds5-qbSRtqajiE42K2gZyZ&index=43
Front Line DD
* Eldrich Scion Dragon Disciple
Race: Aasimar (Angelkin)
Str: 16 Dex: 14 Con: 12 Int: 10 Wis: 10 Cha: 19 (+5)
Alignment: Lawful Good
Classes: Monk (Scaled Fist) 1/ Paladin 2/Magus (Eldrich Scion) 13/Dragon Disciple 4
Skills: Use Magic Device, at least Mobility 3, at least Knowledge (Arcana) 5 (prerequisite for DD), Persuasion

Feats/Arcana etc. (Monk=M, Paladin=P, Magus Eldrich Scion = ES, Dragon Disciple=DD):
1M: Dodge, Combat Casting
2P: Sarenrae
3P: Weapon Focus (Scimitar)
4ES: whatever dragon (Gold Dragon)
5ES: Outflank
6ES: Wand Wielder
7ES: Crane Style
8ES: Crane Wing
9ES: Spell Focus (Evocation), Wand Mastery
10ES:
11ES: Wings
12ES: Hasted Assault
13ES: Crane Riposte
14ES: Greater Spell Focus (Evocation)
15ES: Elemental Focus (bloodline's element), Arcane Accuracy
16ES:
17DD: Greater Elemental Focus (bloodline's element)
18DD: Improved Initiative
19DD: Spell Penetration
20DD:

Important Spells:

1: Shield, Shocking Grasp, Burning Hands, Expeditious Retreat, True Strike, Enlarge Person
2: Frigit Touch, Scorching Ray, Mirror Image, Glitterdust, Web, Acid Arrow
3: Vampiric Touch, Fireball, Lightning Bolt, Haste, Displacement
4: Dragon's Breath, Stoneskin, Ice Storm, Greater Invisibility, Controlled Fireball
5: Fire Snake, Cone of Cold, Acidic Spray, Baleful Polymorph
6: Transformation, Hellfire Ray
* Melee Inquisitor
Race: Aasimar (Plumekith)
Str: 10 Dex: 19 (+5) Con: 12 Int: 12 Wis: 18 Cha: 8
Alignment: any Lawful
Classes: Inquisitor (Tactical Leader) 16/ Monk (Traditional) 1/ Rogue (Knife Master) 3
Skills: Mobility
Domain: Protection/Luck

Feats etc. (Inquisitor=I, Monk=M, Rogue=R):
1I: Two-Weapon Fighting
2R:
3M: Accomplished Sneak Attacker, Improved Initiative
4I:
5R: Precise Strike, Weapon Focus - Sai
6R: Finesse Training - Sai
7I: Outflank, Shake It Off
8I:
9I: Improved Two-Weapon Fighting
10I:
11I: Shielded Caster
12I:
13I: Combat Reflexes, Seize The Moment
14I:
15I: Greater Two-Weapon Fighting
16I:
17I: Metamagic (Extend Spell)
18I:
19I: Iron Will
20I:

note: maybe it is better to choose Wings on 11th level (or 17th, or 19th).

Important Spells: (selfbuffs)
1: Divine Favor, Cure Light Wounds, Shield of Faith, Expeditious Retreat, True Strike
2: Cure Moderate Wounds, Aid, Restoration Lesser, Remove Paralysis
3: Cure Serious Wounds, Heroism, Prayer, Remove Curse, Delay Poison Communal
4: Divine Power, Cure Critical Wounds, Greater Invisibility, Freedom of Movement, Crusader's Edge
5: Spell Resistance, Stoneskin Communal , Disrupting Weapon
6: Heal, Overwhelming Presence
https://www.youtube.com/watch?v=xrTtHTteMiY&list=PL4UqltmSKaEds5-qbSRtqajiE42K2gZyZ
* Dragonshifter Sorcerer
Race: Aasimar (Angelkin)
Str: 18 (+4) Dex: 16 Con: 16 Int: 7 Wis: 7 Cha: 15 (+1)(level 4)
Alignment: Chaotic Good
Classes: Sorcerer(Silver/White) 16/Dragon Disciple 4
Skills: Persuasion 9-> Knowledge(Arcana) 5->Persuasion 6

Feats/Powers etc.:
1 Sorc: Power Attack, Metamagic(Extend Spell), Enlarge Person, Shield/ Sidenote, use longspear for safety
3 Sorc: Cleave, Protection from Alignment
4 Sorc: Protection from Arrows
5 Sorc: Cleaving Finish, Expeditious Retreat, Sense Vitals
6 Sorc: Heroism
7 Sorc: Arcane Strike, Improved Initiative, Reduce Person, Bear's Endurance, Displacement
8 Sorc: Greater Invisibility
9 Sorc: Great Cleave, Mirror Image, Haste, Protection from Energy(Communal)
10 Sorc: Beast Shape III
11 Sorc: Outflank, False Life, Resist Energy(Communal), Enlarge Person(Mass), Stoneskin(Communal)
12 Sorc: Heroism(Greater)
13 Sorc: Combat Reflexes, Toughness, False Life(Greater), Geniekind, Transformation
14 Sorc: Legendary Proportions
15 DrDi: Seize the Moment
16 DrDi: Great Fortitude, Vampiric Shadow Shield, True Seeing, Firebrand
17 DrDi: Dodge, Seamantle
18 DrDi: Elemental Body IV, Protection of Spells
19 Sorc: Iron Will, Fiery Body
20 Sorc: Angelic Aspect(Greater), Mind Blank(Communal)
https://www.youtube.com/watch?v=qg7_Q1SFO84&list=PL4UqltmSKaEds5-qbSRtqajiE42K2gZyZ
* Abyssal Eldritch Scion
Abyssal Eldritch Scion

Race: Human
Class: Magus - Eldritch Scion Bloodline: Abyssal


STR:20(18+2) DEX:14 CON:9 INT:8 WIS:7 CHA:16

Skills: Mobility, Persuasion, Athletics

1) Magus 1 - Combat Reflexes, Seize the Moment
2) Magus 2 -
3) Magus 3 - Exotic Wpn(Fauchard), Extended Magic
4) Magus 4 - STR+1
5) Magus 5 - Wpn Focus(Fauchard), Blind Fight
6) Magus 6 - Enduring Blade
7) Magus 7 - Dazzling Display
8) Magus 8 - STR+1
9) Magus 9 - Shatter Defenses, Ghost Blade
10) Magus 10 -
11) Magus 11 - Imp Crit(Fauchard), Outflank
12) Magus 12 - STR+1, Dimension Strike
13) Magus 13 - Power Attack
14) Magus 14 -
15) Magus 15 - Dreadful Carnage, Bane Blade
16) Magus 16 - STR+1
17) Magus 17 - Greater Wpn Focus(Fauchard), Wpn Spec(Fauchard)
---------------
18)
19)
20)

Spells:
1) Shield, Enlarge Person, True Strike, Expeditious Retreat, Vanish,
Grease
2) Mirror Image, Effortless Armor, Blur, Glitterdust, Invisibility,
Web
3) Displacement, Haste, Slow, Stinking Cloud, Vampiric Touch,
Lightning Bolt
4) Greater Invisibility, Dragon's Breath, Shout, Dimension Door,
Controlled Fireball
5) Cloudkill, Baleful Polymorph, Acidic Spray, Cone of Cold
6) True Seeing, Sirocco, Dragonkind I
https://www.youtube.com/watch?v=vomvRie7aas
Solo
* Eldritch Knight
Race: Aasimar (Plumekith)
Str: 7 Dex: 19 Con: 14 Int: 12 Wis: 19(+5) Cha: 7
Alignment: Lawful Good
Classes: Sorcerer(Empyreal Sorcerer) , Eldrich Knight , Monk(Traditional Monk)
Skills: Use Magic Device, at least Mobility 3, Knowledge (Arcana), Trickery, Perception, Stealth

Feats/Arcana etc. (Sorcerer = S, Eldritch Knight = EK, Monk=S):
Lvl Up: 6S, 1 EK, 1M, 9EK, 3S
1S: Spell Focus(Evocation), Weapon Finese
2S: Sarenrae
3S: Martial Weapon
5S: Two-Weapon Fighting
6S:
7EK: Great Spell Focus(Evocation), Weapon Focus(Rapier)
8M: Crane Style
9EK: Improved Two-Weapon Fighting
10EK:
11EK: Weapon
Specialization(Rapier)
12EK: Improved Critital(Rapier)
13EK: Wings
14EK:
15EK: Greater Two-Weapon Fighting
16EK:
Greater Weapon Focus(Rapier)
17EK: Critical Focus
18S: Metamagic (Extend Spell)
19S: Toughness
20S:

Important Spells:

1: Magic Missile, Shield, Vanish, Reduce Person, Expedition Retreat
2: Scorching Ray, Mirror Image, Sense Vitals, See Invisibility, Web
3: Fireball, Displacement, Haste, Slow
4: Dragon's Breath, Stoneskin, Dimensional Door, Obsidian Flow
5: Cone of Cold, Cloudkill, Vampiric Shadow Shield, Acid Spray
6: Siroco, Heroism Greater, Hell Fire Ray
7: Caustic Eruption, Prismatic Spray, Umbral Strike
8: Seamantle, Stormbolts
9: Fiery Body
Thanks
Thanks especially the great youtubers, Liquid Plays and Nerd Commander, and the followers that post the text version of every build.
16 Comments
\/oron Agrrav 2 Jun, 2021 @ 12:33pm 
Knife Master Vivisectionist Two-weapon Kukri Guy Person Seems to work well for me at the beginning of the game, doesn't get hit often and does solid damage as well, gonna certainly try out some other of these builds over time
ShadowErrant 1 Apr, 2021 @ 3:21pm 
@G7 Sorry for the late reply, I've been playing Sorc and it's pretty good, I really liked it. Thank you for your recommendation. I'm looking forward to some Call of the Wild builds
G7  [author] 15 Mar, 2021 @ 3:57am 
@ShadowErrant, High Save Sorcerer its good for you or just go full sorc, to dont loose caster lvl(for spell caster its the more important thing), if u dont know what spell to pick just go full Wizard, the game in TBM, its another game and caster shines in that, all builds still works not OP like before, u need a team build, like, AC tank, cleric, Ranged DD and whatever u want. I'll star to put some builds with mods, call of the wild its like a expansion so good.
ShadowErrant 13 Mar, 2021 @ 5:13pm 
Can anyone recommend me a good beginner build that uses magic (can be full caster or a battlemage arquetype)
From the comments, it looks like many of these builds are obsolete
Billy Pilgrim 16 Feb, 2021 @ 5:02am 
Nerd Commando's builds are decent, but Arcane Agents' build are just, take green feat, lel. They're fine if you're playing on normal, but are problematic for hard/unfair.
Nightmarian 27 Jul, 2020 @ 7:12pm 
Many of Nerd Commando's builds still work on difficulties other than unfair and aren't all that bad. Stay around the community long enough and anything that isn't exploiting unfixed bugs or rule manipulating is generally considered weak or useless by "vets.". This game's balance is pretty trashy to begin with, but with the official turn-based coming out the potential for less maxed out builds to be fun and viable will skyrocket. Not that they were ever needed on anything but on unfair anyway.
rangerswg 30 Mar, 2020 @ 7:12pm 
Nerd Commando's builds came out right after the game released. Many of them were pure theorycrafting. Most were built for level 20 power, and not playability through the whole game. Others relied on loopholes in the game engine that have since closed. They're still interesting to look at. But they need a lot of TLC to be useful in the finished game state. And also, your characters will spend more time slogging from levels 1-10 than they will spend as a lvl 20 demigod. Any build that leaves you purely at the mercy of RNG for 2/3rds of the game is going to be difficult to enjoy.
Furbz 27 Mar, 2020 @ 8:41am 
There should be a link to this guide on the games main menu. Great work man! I'll be using this a lot.
Gaben has betrayed us all!!! 27 Mar, 2020 @ 5:47am 
Most are horrible for unfair.
G7  [author] 26 Mar, 2020 @ 12:40pm 
@Lethe i've played with Knife Master Vivisectionist Two-weapon Kukri Guy Person and Ecclesitheurge, works pretty good.