Cities: Skylines

Cities: Skylines

131 ratings
I-5 at Harbor Blvd (Anaheim, CA)
   
Award
Favorite
Favorited
Unfavorite
Assets: Intersection
File Size
Posted
Updated
1.001 MB
16 Jun, 2019 @ 6:19am
2 Jul, 2019 @ 7:54am
2 Change Notes ( view )

Subscribe to download
I-5 at Harbor Blvd (Anaheim, CA)

Description
Disclaimer :
  • The thumbnail picture is from a detailed scene, it is not what the asset will look like right after being placed.
  • You are strongly advised to plop this asset on perfectly flat ground in order not to mess up the slopes.

Informations :
This parclo interchange is based on the one located in Anaheim between the I-5 freeway and Harbor Boulevard. Those of you who went to Disneyland Resort may have driven on its ramps as it is located right next to the amusement park.
It is a 40° A2 partial cloverleaf interchange with the highway at ground level and the cross boulevard 9m above ground. I tried to make it as close to 1:1 scale as possible for realism purposes.

The first picture is from a scene where i tried to recreate the surroundings of the interchange. The freeway is entirely custom and was made using assets from my Custom Freeway collection, but keep in mind this is not a good way to decorate your freeways on a large scale as it is extremely prop/performance costly.. You can see what this asset really looks like in the second picture.

I did not include road markings in this asset due to the game prop limitation.
Also due to the way the assets are saved, there is a angle resolution limitation that can be easily fixed in game, I included a 3 steps smooth ramps guide in the pictures.

Required mods :
Suggested mods:
  • TMPE for lanes restrictions, connectors, and traffic lights which will improve the flow.
  • Move It in order to move the bridge pillars out of the way (you can use the building filter to select them more easily), also recommended when smoothing the ramps as you can ctrl-z if you make a mistake.

I included pictures of a possible TMPE configuration, you can modify the traffic lights phases length to adapt to the traffic in your city (through vs turning movements).
11 Comments
Pamani  [author] 14 Oct, 2021 @ 12:24pm 
@RageLantern Thank you! That's the one where I let my OCD run the wildest to try an mimick the real thing ^^
RageLantern 14 Oct, 2021 @ 9:44am 
nicely done, I used to drive by every day and it looks just like it
tonycoolbek 10 Aug, 2019 @ 11:46am 
thanks! :)
Pamani  [author] 10 Aug, 2019 @ 9:50am 
I used ploppable asphalt to cover them, and i disabled crossing using TMPE
tonycoolbek 9 Aug, 2019 @ 1:22pm 
How did you remove the pedestrian crossings marks?
Neww_ 30 Jul, 2019 @ 12:39am 
I pass by it everyday
toohottie 11 Jul, 2019 @ 5:02pm 
LMAO at myself for trying to figure out this intersection without having the workshop page open on my other screen. Makes much more sense now that I changed that. Thanks for sharing.
Pamani  [author] 24 Jun, 2019 @ 8:30am 
@eric.marshall213 Thanks!
Pamani  [author] 22 Jun, 2019 @ 8:24am 
@Alysterwolf, they can't, it's pedestrian crossing phase. They can only turn during phase 3, like all the cars coming from ramp (whether they turn right or left).
eric.marshall213 22 Jun, 2019 @ 8:18am 
Absolutely Hilarious. I grew up near here and have used this ramp often. It's spot on.