Space Engineers

Space Engineers

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NDS Inventory Manager - Better Stone Guide
By nicknds
How to use use NDS Inventory Manager with Better Stone
   
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Replace the Ingot Quotas block with this code
Name=Cobalt Ingot||Category=Ingot||Quota=100 ^Type=MyObjectBuilder_Ingot||Subtype=Cobalt||Blueprint=None||Fuel=False||Display=True||Ore Keys=[Cobalt|[CM] Glaucodot (Fe,Co)|[CM] Cattierite (Co)|[CM] Cohenite (Ni,Co)|[CM] Kamacite (Fe,Ni,Co)] Name=Gold Ingot||Category=Ingot||Quota=100 ^Type=MyObjectBuilder_Ingot||Subtype=Gold||Blueprint=None||Fuel=False||Display=True||Ore Keys=[Gold|[PM] Porphyry (Au)|[PM] Electrum (Au,Ag)|[PM] Petzite (Ag,Au)|[EI] Uraniaurite (U,Au)|[CM] Pyrite (Fe,Au)] Name=Gravel||Category=Ingot||Quota=100 ^Type=MyObjectBuilder_Ingot||Subtype=Stone||Blueprint=None||Fuel=False||Display=True||Ore Keys=[Stone] Name=Iron Ingot||Category=Ingot||Quota=100 ^Type=MyObjectBuilder_Ingot||Subtype=Iron||Fuel=False||Display=True||Ore Keys=[[CM] Dense Iron (Fe+)|Scrap|Iron|[CM] Pyrite (Fe,Au)|[CM] Iron (Fe)|[S] Hapkeite (Fe,Si)|[CM] Taenite (Fe,Ni)|Stone|[CM] Kamacite (Fe,Ni,Co)|[CM] Glaucodot (Fe,Co)] Name=Magnesium Powder||Category=Ingot||Quota=100 ^Type=MyObjectBuilder_Ingot||Subtype=Magnesium||Blueprint=None||Fuel=False||Display=True||Ore Keys=[Magnesium|[S] Olivine (Si,Mg)|[S] Dolomite (Mg)|[S] Akimotoite (Si,Mg)|[S] Wadsleyite (Si,Mg)] Name=Nickel Ingot||Category=Ingot||Quota=100 ^Type=MyObjectBuilder_Ingot||Subtype=Nickel||Fuel=False||Display=True||Ore Keys=[Nickel|[CM] Heazlewoodite (Ni)|[PM] Cooperite (Ni,Pt)|[CM] Cohenite (Ni,Co)|[CM] Taenite (Fe,Ni)|[CM] Kamacite (Fe,Ni,Co)|Stone] Name=Platinum Ingot||Category=Ingot||Quota=10 ^Type=MyObjectBuilder_Ingot||Subtype=Platinum||Fuel=False||Display=True||Ore Keys=[Platinum|[PM] Sperrylite (Pt)|[PM] Niggliite (Pt)|[PM] Cooperite (Ni,Pt)] Name=Silicon Wafer||Category=Ingot||Quota=100 ^Type=MyObjectBuilder_Ingot||Subtype=Silicon||Fuel=False||Display=True||Ore Keys=[Silicon|[S] Sinoite (Si)|[S] Quartz (Si)|[S] Hapkeite (Fe,Si)|[S] Wadsleyite (Si,Mg)|[S] Akimotoite (Si,Mg)|[S] Olivine (Si,Mg)|Stone] Name=Silver Ingot||Category=Ingot||Quota=100 ^Type=MyObjectBuilder_Ingot||Subtype=Silver||Blueprint=None||Fuel=False||Display=True||Ore Keys=[Silver|[PM] Chlorargyrite (Ag)|[PM] Electrum (Au,Ag)|[PM] Petzite (Ag,Au)|[PM] Galena (Ag)] Name=Uranium Ingot||Category=Ingot||Quota=10 ^Type=MyObjectBuilder_Ingot||Subtype=Uranium||Blueprint=None||Fuel=True||Display=True||Ore Keys=[Uranium|[EI] Autunite (U)|[EI] Uraniaurite (U,Au)|[EI] Carnotite (U)]

Replace the Ore Quotas block with this code
https://pastebin.com/hjDwcUCn

This includes Names, Categories, Quotas, Basic Refining, and Ore Keys

Morghen put this together for the new v5 and determined the best order for Ore Keys based on Yields. Thank you!
  • Updated January 7, 2024
Manual Linking
Each Ingot in the Custom Data has the setting Ore Keys

Ore Keys are the Subtypes for Ores that refine into that Ingot

For example; Iron is refined from Iron, Stone, and Scrap
Ore Keys=[Scrap|Iron|Stone]

Ores are prioritized by order. The first ore has the highest priority

Instructions:
  1. Copy Subtype from Ore. Subtype=Iron
  2. Add Subtype to Ore Keys with a vertical bar '|' separating entries
  3. Arrange Ore Keys by Yield (optional)
1 Comments
Morghen 17 Jan, 2021 @ 2:15pm 
Glad to Help! :-)