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Yeah, it's best used for "roguelike" stuff. I had started making a plugin that automates most things, but it required more work than I had anticipated xD if you do end up coding it, share it here and I'll add your plugin to the guide!
Thanks.
tl;dr version:
Yes it asks you for the variable that *holds the ID of the map you want to transfer to*.
Long version:
Add command -> page 2 -> transfer player (it should be the top left command).
Then you have 2 main choices: "Direct designation" and "Designation with variables". Choose the second one.
Then you have 3 choices:
ID: Click on that and then select the variable that holds the ID of the map you want to transfer to.
X: Click on that and then select the variable that holds the X value you want to transfer to.
Y: Click on that and then select the variable that holds the Y value you want to transfer to.
An easy way to get the ID of a map, is to find it in your maps menu, right click on it, then click on edit, and it should be visible in the top left corner as "ID:063 - Map Properties" (Where instead of 063 it will be the ID of your map).
It's also visible at the bottom of your screen when in a map, on the left of zoom and eventID.
English is not my primary language.
So, it will be more simple to have something in the workshop + guide
A good map generator is very interesting. But need something not too complex
I might try to make a demonstration in the future, but I have never done anything workshop-related before. In any case, I have tried to make the guide quite detailed, so that it answers any questions that may pop up.
The point of this guide is to learn the logic behind how it's created, rather than having a ready product. It's simply something I thought of while making this part of a game, and decided to share it :)