XCOM 2
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[WOTC] Forged Sectopod Prime
   
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10.658 MB
27 Jun, 2019 @ 11:51am
30 Dec, 2019 @ 7:38pm
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[WOTC] Forged Sectopod Prime

Description
Adds the Sectopod Prime enemy from A Better Advent as a standalone unit, with changes being made to differentiate itself including a new name as well as a skin which is repurposed from unused content in the game files (The skin the Prototype Sectopod from the Forge mission would of used hence Forged Sectopod)

Other changes from the Sectopod Prime include ini settings for different stats based on what difficulty you run and added followers from other mods that can join in it's pod including.

The Advent Spark and Titan from A Better DLC and my own standalone versions
The Riot Mec's and repair bits from CX's recent More robots mod
hectorzx's Advent Drone

Otherwise this mod retains the stats and abilities of the original Sectopod Prime including it's ability to be hidden from the Shadow Chamber, that's right you won't know if it's gonna be on the mission or not hence giving back a little of the sense of tension that late game can tend to drop.

While this mod is intended to be used outside of ABA since it has it's own Prime, you can and I would suggest using this mod with DerBK's A Better AI since it will also benefit from the smarter AI that the normal Sectopod gets with that mod.


Personal Lore:

"Advent's been increasing their technology production recently, at the impenetrable Advent Forge besides whatever they have been doing with the Avatar Project there seems to be production and field testing for these new Sectopods. This Forged Sectopod is 'bigger and better' with tougher armor forged from rare materials, their AI is more advanced and reactive being able to return fire immediately on any attacker, they also seem to boast some sort of rader jamming tech since we can't track them with equipment, this makes these things much more dangerous because we won't be able to prepare ourselves ahead of time, we won't see them coming. This is a good reminder that Xcom can't delay taking down Advent, we know for sure it's not just the Avatar project we got to race against now, it's the production of these Sectopods and other weapons of mass destruction."


Credits:

I would like to thank DerBK for allowing me to port over the unit, A Better Advent is a great mod and should definitely be given a shot.

Link to original "A Better Advent" mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1126623381

If any bugs arise, just comment down below and I'll try to get to them, there probably shouldn't be any trouble though.
43 Comments
Epigamesh 22 Jun, 2024 @ 4:13pm 
Would it be OK if I used this mod as a dependency for a Julian tier 3 boss on the robotic raider mod I'm currently working on ?
(I'm also wondering the same about the smaller forge sectopod)
Deadput  [author] 27 Mar, 2022 @ 11:34pm 
Probably about the same situation as any other non-LWOTC specific enemy mod, which I don't know if that's a yes or no since I don't play with LWOTC.
Potatoes and Tomatoes 27 Mar, 2022 @ 9:25am 
lwotc?
Deadput  [author] 27 Mar, 2022 @ 12:08am 
No Prime's are not unique boss units but rather just a more dangerous version of an existing unit, in this case once the requirements for them to spawn in the campaign are met, you have a chance to encounter this instead of a normal Sectopod.

The others are from the more robots mod and the Shen's Last Gift DLC mission.
ScriptGenius12 26 Mar, 2022 @ 8:20am 
Is there one prime per game like with the rulers or are there multiple ones?

Also who are the other Sectopods in the photos?
Deadput  [author] 10 Jul, 2021 @ 9:04am 
Good to hear that the enemy is working.
Fedora the Explorer 6 Jul, 2021 @ 9:56am 
@Deadput Just a follow up to my comment a little while ago, I'm on a run now with ABA and the ruler reaction mod together. The Forged Sectopod is working fine; Annihilation Protocol and all. It's a great boss, and I'm looking forward to trying out your other ones.
Deadput  [author] 23 Jun, 2021 @ 8:02pm 
Might be, since the skill is straight up lifted from ABA maybe DerBK would know for sure?


Since the skill works here if say you were only using this one mod entirely I would agree that the other mod is causing something wonky here.
Fedora the Explorer 23 Jun, 2021 @ 11:00am 
Annihilation Protocol appears to not happen on my runs. I do happen to be running a mod that changes the ruler reaction for alien rulers and I have some suspicion that it may be causing this bug. It shows the icon "Annihilation Protocol", but then the Sectopod just doesn't do anything and it skips over to my next available soldier or ends the turn.
Deadput  [author] 31 May, 2021 @ 12:57pm 
I didn't create the code for the original skill since I lifted it straight from ABA so I don't know how to alter it.