Stellaris

Stellaris

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Unconventional Initial Systems
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3.758 MB
29 Jun, 2019 @ 8:57pm
26 Jun @ 8:48pm
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Unconventional Initial Systems

Description
update to 4.0!

Unconventional Initial Systems
Unconventional Initial Systems FOR Origin , initial system

This MOD add more Initial Systems. Each Initial Systems has matching settings, with a total of 8 origin themes, including the following 30+ different Initial Systems(optional) to choose from:

Origin: Prosperous World
In the legend of this civilization, the world tree, Euktrasil, lifted up nine different worlds with the branches of a giant tree. After the advent of the Space Age, people called the system with plural habitable planets in the system by the name Euctahir Hill, which means prosperous world.

Initial System (optional):
-Apple Orchard
-Yggdrasills
-Cradle
-Stone Ocean
-Shelter

Origin: Old Days Capital
The civilization that originated from here once swept across the heavens and overwhelmed the heavens, but in the end it could not resist the passage of time, and for some reason it was once lost between the stars. After a long period of time, the remnants of the remnants have rekindled the fire of civilization in their homeland and are about to rise again among the stars.

Initial System (optional):
-Gate of Seven Seals
-Shelter
-Expelled Paradise
-Wandering Sphere

Origin: Times Herald
The ancient civilizations that originated here have begun to experiment with space travel in the ancient system before other civilizations have developed FTL technology. This unusual experience allowed this ancient civilization to occupy a place in space before other civilizations developed hyperspace shipping channel technology.

Initial System (optional):
-Yuttian
-Cyberlux
-Great Khan
-Zelo
-Baol
-First League
-Irassian
-Vultaum

Origin: Quasars
Originated from a crowded quasar with multiple star systems, the influence of the giant source effect of quasar on the gravity well cut off the hyperspace channel between this system and other system, making it difficult to contact with the outside world initially. Almost , There are no hyperspace channels around the initial system.

Initial System (optional):

-Bottled Cluster
-Neon Celestial (neta - Approaches To Celestial)

Origin: Galaxy Lost
The civilization here is an ancient ancient that accompanied the birth of the galaxy, and the entire civilization once dominated the entire galaxy as an awakening empire, but the civilization was then destroyed for various reasons, and eventually became a degenerate empire, and all technology and culture were forgotten. After a long interval, you will be the first leader to awaken from the Fall, rebuilding your civilization from scratch.

Initial System (optional):

-Sinaps(neta - Unreasonable)
-Time Traveler
-Starting from Zero (neta - A person who watches the sea )
-Deep Space Exile (neta - The Biography of Napoleon )

Origin: Everlasting Companionship
The civilization born in this System has been in contact with another alien civilization in the primitive era, and has accelerated the process of civilization in mutual communication.

Initial System (optional):

- Destiny: This system gave birth to your civilization that was in contact with another alien advanced civilization in the primitive era, and you had benefited from communication and accelerated the process of technology.

- Innovations: The civilization born in this system is a nomadic civilization in the void, and has long established connections with another primitive civilization in other galaxies, accelerating the process of civilization through mutual communication. After entering the space age, your civilization naturally became a vassal to another primitive civilization, accepting it as a adopted son.

- Swornbrothers: The home system of the civilization born in this system has a dormant gate, which is a potential technological advantage, or is it the sword of Damocles hanging overhead? When your civilization harbors doubts and opens the gate, it discovers that the other end of the gate is a civilization that shares your loyalty. Therefore, you become sworn brothers and form a federation.

Origin:Planetary Will
Civilization here originated on a living planet that can incubate and produce self replicating factors like cell division.

Initial System (optional):
- Ghroth / Hungry Feast Square World
- Golden Tree
- Clockwork : (neta - Clockwork Planet)

Origin: Distar Universalis
In ancient times, there existed a ancienting civilization known as the Gate Builders, who once ruled the entire galaxy brilliantly and were enthusiastic about building star gates in the galaxy and building a network of galactic highways. But as time passed, they were ultimately destroyed by an ancient disaster. Despite the death of the ancients, faith still exists. The Grey, once used by the gatebuilder to build the Star Gate, gained wisdom through spontaneous organization over a long period of time and formed your civilization in the same way as its creator before his passing.

Initial System (optional):
-7-cluster
-Truth Seeking Agreement

Compatible with the following MODs:
-Planetary Diversity (Version 3.7)
-Guilli's Planet Modifiers (Version 3.7)
Popular Discussions View All (3)
0
11 Nov, 2023 @ 5:40am
初始恒星系一览(施工完成)
乌烨子
0
27 Apr, 2023 @ 11:54pm
Retrocompatibility Doubt
Jashkar
0
6 May, 2020 @ 11:46am
Bug Report
TurtleShroom
436 Comments
零风蚀年 43 minutes ago 
活体星球的数值给到平民岗太超模了,如果是普政智械开局就直接拉满组装外加平民岗爽吃了
AI会使用星球意志起源的决议吗?
chippktquvne 4 Jul @ 3:29pm 
天人化生是不是有点问题啊,这个好像是生体荒野的特质,普政能用数值太爆炸了
幻灭暗影 3 Jul @ 4:52am 
天人化生点了之后维护者岗位1百多万舒适度产出
幻灭暗影 3 Jul @ 4:16am 
星球意志的几个数值有问题啊,格赫罗斯蜂群增长速度要不了几年就每月几千上万,天人选项开局变成59人口。。。
発熱巫女 27 Jun @ 8:11am 
作者大大,问题依然存在,还是行星根束升级时要求区划小于等于5(即使我只剩一个区划依然无法升级)。我是用全科技代码测试的,另外我把星系改成随机就没有这个区划问题了... 其他星系开局mod也有这个问题...:MHRISE_Felyne:
Oni-Miko Reimu 27 Jun @ 6:41am 
模組不兼容問題:

測試環境:
包括必要前置模組,總mod啟動數為5.

1.UI大修
2.更好的星球界面 (Better Planet View)
3.BPV - 更多建筑槽位
4.別具一格的開局星系
5.BPV - More Building Slots - Compatibility

不兼容模組為2號和5號

和2. 更好的星球界面一同啟動時: (即1,2,4)
開局母星系為第一聯盟時,理想城(母星)下方會有6個特化理想城區

加入5號後:(即1,2,3,4,5)
開局母星系為第一聯盟時,理想城(母星)下方會有6個特化理想城區,並且首府建築短暫消失,主城區的2個特化區劃為未建築狀態

後天建成的理想城都沒有問題.
BrynhildrDusk  [author] 26 Jun @ 11:06am 
2025.6.27更新内容:
√稍微改动了部分起源的细节以适配4.0版本的官方起源强度,包括:时间旅行者、深空流放、常世同行、先驱者起源等
√居住站改为新版本机制(我就说之前3.0搞的小站机制有点多余吧)
√给起源生体荒野、生命崽种、生命之树做了一些特化,现在它们能在大部分起源上正常开局了
√增加一个简单无加成的环起源庇护所(类似官方版本的捡环)
√远星风云的纳米飞升路线加开采站产出和真纳米飞升效果,修正了纳米飞升人口数不对的问题,万众归一路线现在可以获得类生体荒野效果,但代价加大(50%→99%)
√星球意志起源不再默认带有星球吞噬能力,而是开局可以在星球吞噬路线或者天人化生路线中二选一,星球吞噬可以获得的地块列表更新为4.0版本
BrynhildrDusk  [author] 26 Jun @ 11:05am 
@Oni-Miko Reimu 无法兼容,因为时与空的设计理念是除了使用专属起源之外,无法触发时之巨虫虫事件。本MOD该起源导用的是原版的事件,所以没办法兼容
BrynhildrDusk  [author] 26 Jun @ 11:03am 
@零风蚀年 我有个小建议,你可以找个解除毒圣起源星系限制的MOD 或者 用猴版起源MOD给开局加毒圣(作者 Materialoss )就可以同时用毒圣和本MOD的所有星系了